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unity-gpu-flocking

Final project for my Programming Languages course.

Comparison of an unoptimized flocking AI that is run in the CPU vs a flocking AI that is run in the GPU via a compute shader. The example scene models an ocean with several flocks of fish.

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Comparison of an unoptimized flocking AI that is run in the CPU vs a flocking AI that is run in the GPU via a compute shader.

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