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Evidence Collection
Eruruw edited this page Feb 2, 2024
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Users can walk around the scene and collect evidence in provided bags.

Each bag tracks what is put inside it - if the item is on the warrant, it adds to the user's current score. If not, then the user's score is penalized.
In VR, objects set to the same layer can be attached to socket objects. Each bag has a separate socket that only accepts one object before disabling.
When grabbing a bag, the object clones itself and replaces the space with a new one. These share the same properties as the original object at startup.