Type of bug
Other unexpected behaviour
/ess dump all output
https://essentialsx.net/dump?bytebin=pvBNKI5m61
Error log (if applicable)
No response
Bug description
Player prefix/nick formatting is causing the socialspy text to adopt the colour of the last character of the nick. See the attached image where the localchat text colour and format is always whatever the colour of the last character in the player's prefix is, including where it is bold. We have tried using a custom messages_en.properties.yml with the reset code to try and fix it but EssX doesn't seem to pick it up even though it is in the messages folder.
Steps to reproduce
Have player prefix/nick set which has a specific colour other than grey as the last character and then say something in local for another socialspy account to see and they'll see the text of what you say shown in the last colour/format of the prefix/nick
Expected behaviour
That the socialspy local chat text is just regular regardless of the player's prefix/nick
Actual behaviour
That the socialspy local chat text colour and format is whatever the last player's prefix/nick code is
Additional Information
No response
Type of bug
Other unexpected behaviour
/ess dump alloutputhttps://essentialsx.net/dump?bytebin=pvBNKI5m61
Error log (if applicable)
No response
Bug description
Player prefix/nick formatting is causing the socialspy text to adopt the colour of the last character of the nick. See the attached image where the localchat text colour and format is always whatever the colour of the last character in the player's prefix is, including where it is bold. We have tried using a custom messages_en.properties.yml with the reset code to try and fix it but EssX doesn't seem to pick it up even though it is in the messages folder.
Steps to reproduce
Have player prefix/nick set which has a specific colour other than grey as the last character and then say something in local for another socialspy account to see and they'll see the text of what you say shown in the last colour/format of the prefix/nick
Expected behaviour
That the socialspy local chat text is just regular regardless of the player's prefix/nick
Actual behaviour
That the socialspy local chat text colour and format is whatever the last player's prefix/nick code is
Additional Information
No response