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Knife Tiers
This mod introduces a tier system for knives used when processing rice panicles on cutting boards.
A knife's tier determines the base amount of rice produced. Higher-tier knives are more efficient and provide increased base yield.
A tier is a ranking that represents a knife's relative quality.
When a rice panicle is placed on a cutting board, the knife's tier is evaluated first to determine the base rice output. Additional modifiers, such as enchantments, are applied afterward.
Knife tiers are assigned based on the knife's material and rarity
| Tier | Base Rice | Description | Materials |
|---|---|---|---|
| Tier 1 | 3 | Basic materials | Flint, Bone, Skyroot, Holystone |
| Tier 2 | 4 | Common metals | Iron, Silver, Nether Quartz, Gold, Ironwood |
| Tier 3 | 5 | Precious materials | Diamond, Zanite, Veridium, Steeleaf, Knightly |
| Tier 4 | 6 | Rare and legendary materials | Netherite, Warden, Resonarium, Gravitite, Phoenix, Fiery, and other rare materials |
These values represent the base yield only.
- Each knife tier provides a fixed base amount
- Tier effects are applied before enchantments
- Higher tiers increase the potential output without changing the processing workflow
For details on how enchantments modify this base value, see:
This mod does NOT add new knife items.
Knives that are not explicitly recognized default to Tier 1 behavior. This ensures consistent and safe behavior when using knives from other mods.
If a modded knife should behave differently, contact me, or go to my Curse Forge and leave a comment with what mod is breaking things.