There was an error while loading. Please reload this page.
be59576
This changes the damage reduction formula.
Here is the new formula: $finaldamage = damage * (1 - (0.9 * \frac{armor}{armor + 25}) * (0.5 + 0.5 * e^\frac{-damage}{(\frac{3000}{toughness + 1})} * (1 - min(prot * 0.02, 0.8)) * (1 - min(resistance * 0.2, 0.8))$