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Argument Parsing
What this page covers: how a command method's parameters become typed, validated arguments. Each
parameter is either a positional argument the player typed (annotate it with @Arg) or a
contextual value injected from the command context (the sender, the label, the raw args - no
annotation needed). This page is the companion to Command Framework.
@FinalCMD.SubCMD(subcmd = "coins")
public void coins(FCommandSender sender, @Arg(name = "<amount>") Integer amount) { ... }-
FCommandSender senderhas no annotation -> it's a contextual parameter, injected by the framework (here, the command sender). Contextual parameters never consume a typed token. -
@Arg(name = "<amount>") Integer amountis a positional argument: the first token the player typed is parsed into anIntegerby the built-in number parser.
The rule the scanner uses: a parameter carrying @Arg is positional; a parameter with no argument
annotation (or @ContextualArg) is contextual.
public @interface Arg {
String name(); // display name incl. brackets, e.g. "<amount>"
String context() default ""; // parser-specific constraint (see below)
Class<? extends ArgParser> parser() default ArgParser.class; // override the type-based parser
FCLocale[] locales() default {}; // localized error text for this arg
String def() default ""; // declarative default for an OPTIONAL arg (see below)
}The brackets around the name decide whether the argument is required. This is parsed from the
name string itself:
| Form | Meaning | If the player omits it |
|---|---|---|
<name> |
Required | Parsing fails, the arg's error message is shown, the command aborts. |
[name] |
Nullable / optional | The parameter is injected as null; your method handles it. |
<(name)> |
Required, or provided by context | Advanced: may be filled positionally or from context. |
[(name)] |
Optional, or provided by context | Advanced: may be filled positionally or from context. |
// Required: "/heal <target>" - target must be given.
public void heal(FCommandSender s, @Arg(name = "<target>") FPlayer target) { ... }
// Optional: "/heal [target]" - null target means "heal myself".
public void heal(FCommandSender s, @Arg(name = "[target]") FPlayer target) {
FPlayer who = target != null ? target : (FPlayer) s;
// ...
}
⚠️ Gotcha - an optional[name]argument is injected asnullwhen omitted. Always null-check optional arguments before dereferencing them.
def() is only legal on an [optional] argument - declaring it on a <required> or a
provided-by-context form (<(x)>/[(x)]) fails at registration, not at dispatch. When the player
omits the argument (including typing an explicit empty string), the def() text is parsed by the
exact same ArgParser the typed value would have gone through - context bounds and choices apply
to it too:
// Omitted -> parsed as if the player had typed "1" - so it still respects the [1:*] bound.
@Arg(name = "[page]", context = "[1:*]", def = "1") Integer pageA value the player actually types always wins over def(). A def() that is not parseable for the
argument's type behaves exactly like a bad optional value would: every built-in ArgParser only
raises its error message when argInfo.isRequired() is true, and def() is exclusive to optional
arguments, so an unparseable def() silently resolves to null instead of aborting - EXCEPT for a
context bound/choice check, which always rejects regardless of required/optional (so a def()
outside a declared numeric range still errors and aborts dispatch, same as a bad typed value would).
def() also supports the %placeholder% mechanism ICustomFinalCMD.customize() resolves for the
rest of ArgData (name, context, locales).
context narrows what the parser accepts, and its meaning is parser-specific. Every built-in parser
shares the same small mini-DSL:
| Type | Form | Meaning |
|---|---|---|
Integer/Float/Double
|
"min:max" (e.g. "1:10", "[1:*]") |
An inclusive numeric range. * on either side means unbounded in that direction. Wrapping the whole thing in the arg's own <...>/[...] brackets is conventional but not required - the parser strips a leading/trailing bracket pair if present, and reads the value unchanged either way. |
Integer/Float/Double
|
"a|b|c" (e.g. "1|5|10") |
A fixed set of accepted numeric values. |
String |
"a|b|c" (e.g. "add|remove|list") |
A fixed, case-insensitive option set, also used for tab-complete. Empty context falls back to the arg's own name (so a plain <mode> with no context just means "any single token"). |
Enum (any) |
"A|B|C" |
A subset of the enum's constants (matched case-insensitively by their name()). Empty context means every constant (capped at 50 - ArgParserEnum throws past that, by design: that many choices belongs in a different UI). |
Boolean |
"yes|no" (exactly 2 options) |
A custom true/false pair instead of the default true/false tokens (first option = true, second = false). A custom-context Boolean must have exactly 2 options - it fails at registration otherwise. |
// A fixed option set (String parser): only these three tokens accepted, and tab-completed.
@Arg(name = "<mode>", context = "add|remove|list") String mode
// A numeric range (Number parser): page >= 1.
@Arg(name = "[page]", context = "[1:*]") Integer pageThe same DSL applies to a @FlagArg's context(), applied to the flag's value parser - see
Flags.
These types resolve out of the box - just declare the parameter type (positional needs @Arg):
| Type | Notes |
|---|---|
String |
Free text, or a fixed option set via context. |
Integer, Float, Double
|
Numbers, with optional [min:max] range context. |
Boolean |
true/false (and locale-aware variants). |
Enum (any) |
Any enum; defaults to all constants as options. |
UUID |
Parsed UUID. |
FPlayer |
Portable online player (both platforms). |
IPlayerData |
Resolves a player's data by name. |
NumberWrapper |
EverNifeCore's arbitrary-precision number. |
FCTimeFrame |
A duration like 10m, 2h, 3d. |
Argumento |
The raw single token, unparsed. |
PageVizualization |
A page number for a FancyText PageViewer. |
On the Minecraft platform these are registered additionally (lazily, see below): Player and
World, plus OreDictEntry (on modded servers) and FCWorldGuardRegion (when WorldGuard is present).
A parameter with no @Arg is filled from the command context by an ArgParserContextual. The
framework knows these types out of the box:
| Type | Injected value |
|---|---|
FCommandSender |
The command sender (portable). |
FPlayer |
The sender as a player (command becomes player-only). |
String |
The command label the player typed. |
MultiArgumentos |
The whole raw argument list (see below). |
HelpLine |
This sub-command's help line, to sendTo(sender) on bad input. |
HelpContext |
The command's full help context. |
PlayerData |
The sender's player data. |
PDSection |
A specific PlayerData section of the sender. |
On Minecraft you can additionally inject the native CommandSender, Player, and ItemStack (the
item in hand).
MultiArgumentos is the escape hatch when you want to parse the raw tokens yourself:
@FinalCMD.SubCMD(subcmd = "set", usage = "%name% <PluginName> <LocaleName>")
public void set(FCommandSender sender, MultiArgumentos argumentos, HelpLine helpLine) {
if (argumentos.emptyArgs(1, 2)) { helpLine.sendTo(sender); return; }
String pluginName = argumentos.getStringArg(1);
// ...
}To make a parameter of your own type resolvable, extend ArgParser<T>. It needs an (ArgInfo)
constructor, a parserArgument(...) that returns the value (or throws ArgParseException to abort),
and an optional tabComplete(...):
public class ArgParserTemplateKit extends ArgParser<TemplateKit> {
@FCLocale(lang = LocaleType.EN_US, text = "&c There is no kit named &e%name%&c.")
@FCLocale(lang = LocaleType.PT_BR, text = "&c Não existe nenhum kit chamado &e%name%&c.")
public static LocaleMessage KIT_NOT_FOUND;
public ArgParserTemplateKit(ArgInfo argInfo) {
super(argInfo);
}
@Override
public TemplateKit parserArgument(ArgParserCommandContext ctx, FCommandSender sender, Argumento argumento) throws ArgParseException {
TemplateKit kit = TemplateKit.getByName(argumento.toString());
if (kit == null && getArgInfo().isRequired()) { // only fail for a REQUIRED arg
KIT_NOT_FOUND.addPlaceholder("%name%", argumento).send(sender);
throw new ArgParseException();
}
return kit; // may be null for an optional arg
}
@Override
public List<String> tabComplete(TabContext tabContext) {
String lastWord = tabContext.getLastWord().toLowerCase();
return TemplateKit.getAll().stream()
.map(TemplateKit::getName)
.filter(name -> name.toLowerCase().startsWith(lastWord))
.sorted(String.CASE_INSENSITIVE_ORDER)
.collect(Collectors.toList());
}
}📌 Note - honour
getArgInfo().isRequired(): only throwArgParseExceptionwhen the argument is required. For an optional ([...]) argument, returnnulland let the method handle absence. This mirrors every built-in parser.
The same ArgParser class resolves both a positional @Arg and a @FlagArg's value - there is no
separate parser type for flags. ArgParserCommandContext.isFlag() tells you which one you're in (also
true while resolving a flag's def()), if your parser needs to behave differently for the two - see
Flags.
For a contextual type, extend ArgParserContextual<T> instead: it takes an (ArgContextualInfo)
constructor, a parserArgument(ctx, sender) returning the injected value, and
requiresToBeAPlayer().
Three ways, from most local to most global:
// 1. Per parameter - only this argument uses it.
public void kit(FCommandSender s, @Arg(name = "<kit>", parser = ArgParserTemplateKit.class) TemplateKit kit) { }
// 2. Per plugin - every TemplateKit parameter in THIS plugin's commands resolves through it.
ArgParserManager.addPluginParser(ecPluginData, TemplateKit.class, ArgParserTemplateKit.class);
// 3. Global - every ECPlugin can resolve this type.
ArgParserManager.addGlobalParser(TemplateKit.class, ArgParserTemplateKit.class);Register the parser before the command that uses it, so the framework already knows how to resolve the type at registration time:
public static void registerCommands(ECPluginData ecPluginData) {
ArgParserManager.addPluginParser(ecPluginData, TemplateKit.class, ArgParserTemplateKit.class);
FinalCMDManager.registerCommand(ecPluginData, TemplateCommand.class);
}Lookup order is plugin parsers first, then global, matching by exact class or assignability
(isAssignableFrom). Contextual parsers use addPluginContextualParser / addGlobalContextualParser.
The platform-specific parsers (Bukkit Player/World/ItemStack, Hytale types) are registered the
first time the command framework initializes, through IPlatform.registerArgParsers(). On Bukkit that
runs MinecraftArgParsers.initialize() exactly once (it's guarded to be idempotent), which is what
adds Player, World, and the conditional OreDictEntry/FCWorldGuardRegion parsers. You don't call
this yourself; it's part of the Platform Abstraction wiring.
-
Command Framework -
@FinalCMD, sub-commands, help, permissions, registration. -
Flags -
@FlagArg, the--name valuesyntax, and the manualMultiArgumentosflag API. -
Localization - the
@FCLocaleerror messages a parser sends. -
PlayerData and PDSections - the
PlayerData/PDSectiontypes you can inject. -
Platform Abstraction -
IPlatform.registerArgParsers()and theFPlayer/FCommandSendertypes.
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