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Add Generated Dialog Key reference page
Add packaging section to map tutorial
Add actual custom map tutorial
Rename existing Tutorials to Guides
Add dedicated Required Software page
Fix wiki links
Delete redundant Texture Packs page
Add Texture Pack tutorial, refactor Mod Setup tutorial
Updated Map Metadata (markdown)
remove notices about beta/dev versions since they seem to all be in stable now
Edit depth table (spinners don't actually use Depths.CrystalSpinners)
Fix extended variants links
Add newly merged PRs to undocumented features list
Document Lock Block name properly
Updated Custom Maps (markdown)
Updated Custom Tilesets (markdown)
Add note about vanilla F1-F3 asset reload debug keys
Add note about tilde and backtick availability on non-QWERTY layouts
Add Head 2 Head ModInterop to the list of public ModInterop
Merge branch 'documentation_structure'
Comment out incomplete page links
Fix relative links
Add dump of vanilla decal properties for decalregistry reference
Add map metadata note for portraits xml
Fix event trigger hook name
Add introduction to .meta.yaml file in custom map tutorial
Added Cavern Helper API
Begin creating a dedicated Custom Map tutorial This is an attempt to follow the documentation system described here: https://documentation.divio.com/. This breaks documentation down into Tutorials, How-To Guides, Explanation, and Reference, and tries to keep them as separate as possible.
BG tiles have been supported for a while