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Add bubble columns #56
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Entities/BubblePushField.cs
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| else | ||
| WindMovers.Add(mover, 0f); | ||
| } else { | ||
| if(WindMovers.ContainsKey(mover)) { |
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| if(WindMovers.ContainsKey(mover)) { | |
| if (WindMovers.ContainsKey(mover)) { |
Entities/BubblePushField.cs
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| class BubblePushField : Entity { | ||
| public new int Width; | ||
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| public new int Height; |
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This kiiinda begs for issues...
Entities/BubblePushField.cs
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| Position = BubbleField.Position; | ||
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| Rand = BubbleField.Rand; | ||
| Texture = GFX.Game["particles/SpringCollab2020/bubble_" + new string[] { "a", "b" }[Rand.Next(0, 1)]]; |
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Array should be stored in a static readonly field.
Cruor
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Ahorn plugin looks good to me functionality wise.
Please fix the mixed usage of spaces and tabs for indentation though.
Fix inconsistent usage of space/tabs in Ahorn plugin Small code tweaks in C# portion
Cruor
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Looks good to me.
This PR adds bubble columns. They look like water (with moving bubble particles), and can push you in any direction with a configurable strength.
Requested by me