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Releases: EviVirus/Archipelago-FNaFW

FNaFW Archipelago: v1.2.3

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@EviVirus EviVirus released this 07 Oct 22:54
787ddc4

Fixes

  • Diverse Logic Fixes
  • Progressive Animatronics failgenning A LOT
  • Dusting Fields teleport being in the wrong place
  • The Update button not flashing in Halloween Land
  • Universal Tracker should work now
  • Filler items not properlly being distributed

Changes

  • Archipelago.json has been adjusted slighly
  • Fazcoin Chests new minimum is 3 (used to be 1), the new maximum is 5 (used to be 3), this has been done because of logic changes.

Known Issues

These will be fixed in future hotfixes or with the next release, if fixed in a hotfix they will be crossed out like this
  • There is a very low (about 1%) failgen chance with goal being set to magic_rainbow and logic difficulty being set to easy (and in rarer cases normal)

Hotfixes

08/10: Patching works correctly now and corrected the version number in the client (I know it is not fixed in the game but we'll ignore that till the next hotfix)

FNaFW Archipelago: v1.2.2

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@EviVirus EviVirus released this 25 Sep 22:53
787ddc4

New

  • Progressive Areas
  • Deathlink
  • Halloween as an option for initial_characters
  • Logic Difficulty
    • easy, normal, hard and insane are possible options
  • Version number in the mod and client

Changes

  • MANY logic changes
  • The UPDATE button now flashes like the SAVE button when pressed
  • To be honest... more then I can remember

Fixes

  • Diverse Bug fixes (I also forgot most of them)

Hotfixes:

26/09: Fixed certain settings not generating

FNaFW Archipelago: v1.2.1

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@EviVirus EviVirus released this 30 Jul 21:51
787ddc4

New

  • Added true_random_no_halloween to Initial Characters

Fixed

  • Not being able to send out any checks with certain YAML options.
  • Shop Hints now properly show ingame.
  • Shop Prices are now properly halved from every shop (if the YAML option is turned on).
  • Hopefully fixed the Dusting Fields: Enter check not sending out if you teleport into Dusting Fields before walking into Choppy's Woods.
  • Fixed Halloween Characters not being in the pool when true_random is set as Initial Characters
  • Fixed issues with Plando
  • Something else that I forgot about that was annoying to fix

Removed

  • Removed multiple as a goal option, it will be readded latests before v1.3.0.
  • Removed the multi_goal YAML option after that it would do nothing without multiple anyways.

Quickfixes

31.07: Accidently uploaded the wrong .apworld, now contains the correct one
31.07: Changed something in the .json
04.08: Fixed an logic issue

FNaFW Archipelago: v1.2.0

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@EviVirus EviVirus released this 25 Jul 19:53
787ddc4

New

  • Added new YAML option(s)
    • multiple and any are now valid options for ending_goal
    • multi_goal is a new YAML option (only works if multiple was picked in ending_goal)
    • cheap_shop is a new YAML option (replaces the cheap_endo YAML option)
  • Changes to hard_logic have been made (they aren't final yet)
  • Added the dancing bear (and gave him some friends)

Fixes

  • Rearrenged some objects on the Overworld to prevent softlocks
  • Added a new Object to prevent the player from getting to places that they are not supposed to.
  • Readded/fixed some visuals effects (please report if you find any more)
  • Rephrased some YAML options

Planned

  • New way(s) of patching FNaFW
  • Difficulty Logic
  • Fix anything if it is broken

FNaFW Archipelago: v1.1.0

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@EviVirus EviVirus released this 16 Jun 18:10
787ddc4

New

  • Halloween Land and Geist Lair are now randomized into the pool
    • You'll need Halloween Land Access/Geist Lair Access to enter the respective area from now on
    • Adds 2 extra checks, each for entering the respective area
  • Added a new YAML setting (halloween_minigame)
    • Randomizes the portals to the minigames in Halloween Land into the pool when turned on
    • Adds 4 new locations for entering each minigame: <Minigame>: Enter
    • Adds 4 new items to the Pool: <Minigame> Access
  • Added an "UPDATE" button to every screen
    • Reloads every item recieved when pressed
    • Allows the game to not constantly check for new items, reducing lag
    • Automatically fixes some issues with items not being recieved
    • You do NOT need to always press the "Update" button, the game also checks for the items when loading a new screen (e.g. pressing the "Bytes" button)
  • Made the path to Halloween Land more visible
  • Added an archipelago.json to the .apworld (so that it doesn't get unsupported when v0.7.0 of Archipelago releases)
  • Changed the description of some YAML settings to be more clear

Fixes

  • Fixed Warp Item doing nothing when having the setting area_warping set to warp_item.
  • Fixed Logic issues, specifically issues with Warp Item and Progressive Animatronics

FNaFW Archipelago: v1.0.3

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@EviVirus EviVirus released this 31 May 11:34
787ddc4

Fixes

  • Fixed if there was more than 1 one instance of FNaFW in the multiworld, generation had a 90% chance to fail.
  • Fixed options not applying AGAIN (I did a big dumb dumb)

FNaFW Archipelago: v1.0.2

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@EviVirus EviVirus released this 28 May 13:31
787ddc4

Fixes

  • Fixed the "Hard_Logic" option not applying when activated

FNaFW Archipelago: v1.0.1

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@EviVirus EviVirus released this 27 May 09:58
787ddc4

Fixes

  • Fixed the issue of unbeatable seeds being able to be generated (fixed Logic)
  • Added logic to the "magic_rainbow" goal

New

  • Implemented "Hard Logic" for "magic_rainbow" goal

FNaFW Archipelago: v1.0.4

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@EviVirus EviVirus released this 31 May 19:48
787ddc4

Fixes

  • Changed the way logic gets checked for when certain settings are on