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Releases: EviVirus/Archipelago-FNaFW
Releases · EviVirus/Archipelago-FNaFW
Release list
FNaFW Archipelago: v1.2.3
Fixes
- Diverse Logic Fixes
Progressive Animatronicsfailgenning A LOT- Dusting Fields teleport being in the wrong place
- The
Updatebutton not flashing inHalloween Land - Universal Tracker should work now
- Filler items not properlly being distributed
Changes
Archipelago.jsonhas been adjusted slighlyFazcoin Chestsnew minimum is 3 (used to be 1), the new maximum is 5 (used to be 3), this has been done because of logic changes.
Known Issues
These will be fixed in future hotfixes or with the next release, if fixed in a hotfix they will be crossed out like this
- There is a very low (about 1%) failgen chance with goal being set to
magic_rainbowand logic difficulty being set toeasy(and in rarer casesnormal)
Hotfixes
08/10: Patching works correctly now and corrected the version number in the client (I know it is not fixed in the game but we'll ignore that till the next hotfix)
FNaFW Archipelago: v1.2.2
New
- Progressive Areas
- Deathlink
Halloweenas an option forinitial_characters- Logic Difficulty
easy,normal,hardandinsaneare possible options
- Version number in the mod and client
Changes
- MANY logic changes
- The
UPDATEbutton now flashes like theSAVEbutton when pressed - To be honest... more then I can remember
Fixes
- Diverse Bug fixes (I also forgot most of them)
Hotfixes:
26/09: Fixed certain settings not generating
FNaFW Archipelago: v1.2.1
New
- Added
true_random_no_halloweentoInitial Characters
Fixed
- Not being able to send out any checks with certain YAML options.
- Shop Hints now properly show ingame.
- Shop Prices are now properly halved from every shop (if the YAML option is turned on).
- Hopefully fixed the
Dusting Fields: Entercheck not sending out if you teleport into Dusting Fields before walking into Choppy's Woods. - Fixed Halloween Characters not being in the pool when
true_randomis set asInitial Characters - Fixed issues with Plando
- Something else that I forgot about that was annoying to fix
Removed
- Removed
multipleas a goal option, it will be readded latests before v1.3.0. - Removed the
multi_goalYAML option after that it would do nothing withoutmultipleanyways.
Quickfixes
31.07: Accidently uploaded the wrong .apworld, now contains the correct one
31.07: Changed something in the .json
04.08: Fixed an logic issue
FNaFW Archipelago: v1.2.0
New
- Added new YAML option(s)
multipleandanyare now valid options forending_goalmulti_goalis a new YAML option (only works ifmultiplewas picked inending_goal)cheap_shopis a new YAML option (replaces thecheap_endoYAML option)
- Changes to
hard_logichave been made (they aren't final yet) - Added the dancing bear (and gave him some friends)
Fixes
- Rearrenged some objects on the Overworld to prevent softlocks
- Added a new Object to prevent the player from getting to places that they are not supposed to.
- Readded/fixed some visuals effects (please report if you find any more)
- Rephrased some YAML options
Planned
- New way(s) of patching FNaFW
- Difficulty Logic
- Fix anything if it is broken
FNaFW Archipelago: v1.1.0
New
- Halloween Land and Geist Lair are now randomized into the pool
- You'll need
Halloween Land Access/Geist Lair Accessto enter the respective area from now on - Adds 2 extra checks, each for entering the respective area
- You'll need
- Added a new YAML setting (
halloween_minigame)- Randomizes the portals to the minigames in Halloween Land into the pool when turned on
- Adds 4 new locations for entering each minigame:
<Minigame>: Enter - Adds 4 new items to the Pool:
<Minigame> Access
- Added an "UPDATE" button to every screen
- Reloads every item recieved when pressed
- Allows the game to not constantly check for new items, reducing lag
- Automatically fixes some issues with items not being recieved
- You do NOT need to always press the "Update" button, the game also checks for the items when loading a new screen (e.g. pressing the "Bytes" button)
- Made the path to Halloween Land more visible
- Added an
archipelago.jsonto the .apworld (so that it doesn't get unsupported when v0.7.0 of Archipelago releases) - Changed the description of some YAML settings to be more clear
Fixes
- Fixed
Warp Itemdoing nothing when having the settingarea_warpingset towarp_item. - Fixed Logic issues, specifically issues with
Warp ItemandProgressive Animatronics
FNaFW Archipelago: v1.0.3
Fixes
- Fixed if there was more than 1 one instance of FNaFW in the multiworld, generation had a 90% chance to fail.
- Fixed options not applying AGAIN (I did a big dumb dumb)
FNaFW Archipelago: v1.0.2
Fixes
- Fixed the "Hard_Logic" option not applying when activated
FNaFW Archipelago: v1.0.1
Fixes
- Fixed the issue of unbeatable seeds being able to be generated (fixed Logic)
- Added logic to the "magic_rainbow" goal
New
- Implemented "Hard Logic" for "magic_rainbow" goal
FNaFW Archipelago: v1.0.4
Fixes
- Changed the way logic gets checked for when certain settings are on