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Protect functional patterns and quiet zone in QR art rendering#32

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PrzemyslawKlys merged 13 commits intomasterfrom
feature/qr-art-improvements-20260127
Jan 27, 2026
Merged

Protect functional patterns and quiet zone in QR art rendering#32
PrzemyslawKlys merged 13 commits intomasterfrom
feature/qr-art-improvements-20260127

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Summary\n- add opt-out protection flags for functional patterns and quiet zone\n- keep timing/alignment/format/version/dark module scan-friendly under heavy styling\n- prevent background patterns from dirtying the quiet zone by default\n- extend QR art safety warnings for these risks\n- add targeted renderer tests\n\n## Testing\n- ran: dotnet test CodeGlyphX.Tests/CodeGlyphX.Tests.csproj -c Release --filter FullyQualifiedName~QrPngRendererTests (16/16 passed)\n- full suite is not green in this environment due to missing PNGSuite fixtures and the known stylized round-trip failure

Copilot AI review requested due to automatic review settings January 27, 2026 08:17
@claude
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claude bot commented Jan 27, 2026

Claude finished @PrzemyslawKlys's task —— View job


PR Review: QR Art Rendering Protection

I'll provide a comprehensive review of this PR focusing on code quality, potential issues, performance, security, and test coverage.

Todo List

  • Analyze core implementation changes
  • Review code duplication issues (SonarQube flagged)
  • Investigate gradient styling regression
  • Assess test coverage and quality
  • Check performance implications
  • Review security considerations
  • Provide final recommendations

🎯 Overall Assessment: APPROVE with Recommendations

This PR introduces valuable QR code protection mechanisms with thoughtful design. The implementation is solid but has some issues that should be addressed.

📋 Key Findings

Strengths

  1. Smart Architecture: Clean separation of concerns with QrStructureAnalysis extraction
  2. Sensible Defaults: Protection flags default to true for safety-first approach
  3. Comprehensive Coverage: Protects timing, alignment, format, version, and dark module patterns
  4. Good Safety Warnings: QrArtSafety provides helpful user feedback with severity levels
  5. Backward Compatible: Non-breaking changes with opt-out capability

⚠️ Critical Issues Found

1. Gradient Styling Regression (High Priority)

Location: QrPngRenderer.Internal.A.cs:106-107

var detectEyesForStyling = opts.Eyes is not null || paletteInfo.HasValue || zoneInfo.HasValue || scaleMapInfo.HasValue;
// Missing: || opts.ForegroundGradient is not null

Problem: When ProtectFunctionalPatterns=true and only ForegroundGradient is set (no Eyes config), the logic incorrectly classifies finder patterns as EyeKind for protection, but then blocks gradient application since eyeKind != EyeKind.None.

Impact: Breaks gradient-only styling for QR codes with functional protection enabled.

Fix: Add gradient check to detectEyesForStyling condition.

2. Temporary Code Duplication (Medium Priority)

Files: QrDecoder.Internal.cs and QrStructureAnalysis.cs

The extraction created temporary duplication of BuildFunctionMask, MarkFinder, and MarkAlignment methods. The old implementations in QrDecoder.Internal.cs should be removed and replaced with calls to QrStructureAnalysis.

📊 Test Coverage Analysis

Strengths:

  • Good coverage of protection flags (ProtectFunctionalPatterns, ProtectQuietZone)
  • Tests verify functional patterns remain at full scale (black pixels)
  • Quiet zone protection tests confirm pattern exclusion

Gaps:

  • Missing test for the gradient regression issue
  • No test for connected rounded modules with functional protection
  • Limited coverage of complex styling combinations

Performance Assessment

Good:

  • Function mask builds only once per render
  • Efficient bit matrix operations
  • Smart caching for scaled/connected masks

Concerns:

  • Additional TryGetEye calls for protection logic (minor overhead)
  • Extra memory allocation for function mask (acceptable trade-off)

🔒 Security Review

No security concerns identified

  • Input validation maintained
  • No new attack vectors introduced
  • Defensive coding practices followed

🛠️ Recommended Actions

Before Merge:

  1. Fix gradient regression by updating detectEyesForStyling condition
  2. Remove duplicate methods from QrDecoder.Internal.cs
  3. Add gradient regression test to prevent future breaks

Future Improvements:

  1. Consider extracting eye detection logic into QrStructureAnalysis
  2. Add performance benchmarks for complex protection scenarios
  3. Document the protection behavior in user-facing docs

📝 Code Quality Score: B+

  • Architecture: A (clean separation, good abstraction)
  • Implementation: B (solid but has regression issue)
  • Testing: B+ (good coverage, missing edge cases)
  • Documentation: A (excellent safety warnings)

Verdict: Strong foundation with one critical fix needed. The protection mechanism is well-designed and addresses real user needs for maintaining QR scanability during artistic rendering.


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Pull request overview

This pull request adds protection mechanisms for QR code functional patterns and quiet zones during artistic rendering to maintain scan reliability.

Changes:

  • Added ProtectFunctionalPatterns and ProtectQuietZone boolean flags (both defaulting to true) to preserve scan-critical QR areas
  • Implemented function mask detection to keep timing, alignment, format, version, and dark module patterns at full scale with stable coloring
  • Extended quiet zone protection to prevent background patterns from obscuring the detection margin
  • Added safety warnings for unprotected functional patterns and patterned quiet zones

Reviewed changes

Copilot reviewed 7 out of 7 changed files in this pull request and generated 1 comment.

Show a summary per file
File Description
CodeGlyphX/Rendering/Png/QrPngRenderOptions.cs Adds two new protection flags with defaults to true
CodeGlyphX/QrEasyOptions.cs Mirrors protection flags in the easy API
CodeGlyphX/QrEasy.Helpers.cs Maps new properties between easy and full options
CodeGlyphX/QrArtSafety.cs Adds two new warning types and detection logic for risky configurations
CodeGlyphX/Rendering/Png/QrPngRenderer.Internal.A.cs Implements function mask building and protection logic; updates DrawCanvasPattern signature
CodeGlyphX/Rendering/Png/QrPngRenderer.Internal.B.cs Propagates protection flags in scaled rendering path
CodeGlyphX.Tests/QrPngRendererTests.cs Adds tests for quiet zone and functional pattern protection

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💡 Codex Review

Here are some automated review suggestions for this pull request.

Reviewed commit: b76b66716c

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  • Comment "@codex review".

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Base automatically changed from qr-decode-art to master January 27, 2026 08:48
@sonarqubecloud
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Quality Gate Failed Quality Gate failed

Failed conditions
3.6% Duplication on New Code (required ≤ 3%)
C Reliability Rating on New Code (required ≥ A)

See analysis details on SonarQube Cloud

Catch issues before they fail your Quality Gate with our IDE extension SonarQube for IDE

@PrzemyslawKlys PrzemyslawKlys merged commit 278e424 into master Jan 27, 2026
6 of 7 checks passed
@PrzemyslawKlys PrzemyslawKlys deleted the feature/qr-art-improvements-20260127 branch January 27, 2026 09:50
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2 participants