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fix: TargetVisibilityState returing only None & SeenByDetonation#841

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VALERA771 merged 1 commit into
ExMod-Team:masterfrom
MS-crew:fckngmasterdevmasterdev
Jun 3, 2026
Merged

fix: TargetVisibilityState returing only None & SeenByDetonation#841
VALERA771 merged 1 commit into
ExMod-Team:masterfrom
MS-crew:fckngmasterdevmasterdev

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@MS-crew MS-crew commented Jun 2, 2026

Description

Describe the changes
fix

What is the current behavior? (You can also link to an open issue here)

What is the new behavior? (if this is a feature change)

Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

Other information:
https://discord.com/channels/656673194693885975/1511289825037389854


Types of changes

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)
  • Documentations

Submission checklist

  • I have checked the project can be compiled
  • I have tested my changes and it worked as expected

Patches (if there are any changes related to Harmony patches)

  • I have checked no IL patching errors in the console

Other

  • Still requires more testing

@MS-crew MS-crew changed the title fix: TargetVisibilityState not working good fix: TargetVisibilityState returing only None & SeenByDetonation Jun 2, 2026
@VALERA771 VALERA771 merged commit 03d563c into ExMod-Team:master Jun 3, 2026
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3 participants