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chore(deps): bump io.extendreality.zinnia.unity from 1.25.1 to 1.27.0#52

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dependabot/npm_and_yarn/io.extendreality.zinnia.unity-1.27.0
Dec 12, 2020
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chore(deps): bump io.extendreality.zinnia.unity from 1.25.1 to 1.27.0#52
dependabot-preview[bot] merged 1 commit intomasterfrom
dependabot/npm_and_yarn/io.extendreality.zinnia.unity-1.27.0

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Bumps io.extendreality.zinnia.unity from 1.25.1 to 1.27.0.

Release notes

Sourced from io.extendreality.zinnia.unity's releases.

v1.27.0

1.27.0 (2020-12-12)

Features

  • Tracking: add ability to restrict transform property modifiers (23b4bd4)

    The modifiers of a transform can now be restricted on a per axis basis to allow finer control over the modification.

  • Type: add ability to provide easy reference access to Objects (29ad720)

    The new ObjectReference type and custom drawer allow a Object to be specified as a property which can then be shown as a simple button in the inspector to highlight the referenced Object within the Unity Hierarchy.

Bug Fixes

  • Tracking: calculate angular velocity angle optionally in degrees (10279b2)

    The RigidbodyAngularVelocity component was updated to calculate in radians only. Whilst, this makes sense for the most part, it does not create a good outcome in all situations. The component has been updated so it can optionally use radians or degrees and it can also take in to consideration the offset to determine the new centre of mass to calculate around.

    The divergence checking code was also faulty, so this has been fixed as part of this commit.

v1.26.0

1.26.0 (2020-12-12)

Features

  • Tracking: add new velocity trackers (89207a6)

    The ConstantVelocityTracker returns the velocity data as set on its properties.

    The RigidbodyVelocityTracker returns the velocity data from a rigidbody.

  • Tracking: extract as IProcessable for two components (4608be1)

    Extracted ArtificialVelocityApplierProcess to allow the component to process in chosen moment. Added convenient methods IncrementVelocity() and IncrementAngularVelocity(). Use Vector3.Lerp() instead of Slerp() to calculate drag. ArtificialVelocityApplier is derived from this new process and maintains its current behaviour to process using coroutine.

    Extracted AverageVelocityEstimatorProcess to allow the component to process in chosen moment. AverageVelocityEstimator is derived from this new process and maintains its current behaviour to process using LateUpdate().

Changelog

Sourced from io.extendreality.zinnia.unity's changelog.

1.27.0 (2020-12-12)

Features

  • Tracking: add ability to restrict transform property modifiers (23b4bd4)

    The modifiers of a transform can now be restricted on a per axis basis to allow finer control over the modification.

  • Type: add ability to provide easy reference access to Objects (29ad720)

    The new ObjectReference type and custom drawer allow a Object to be specified as a property which can then be shown as a simple button in the inspector to highlight the referenced Object within the Unity Hierarchy.

Bug Fixes

  • Tracking: calculate angular velocity angle optionally in degrees (10279b2)

    The RigidbodyAngularVelocity component was updated to calculate in radians only. Whilst, this makes sense for the most part, it does not create a good outcome in all situations. The component has been updated so it can optionally use radians or degrees and it can also take in to consideration the offset to determine the new centre of mass to calculate around.

    The divergence checking code was also faulty, so this has been fixed as part of this commit.

1.26.0 (2020-12-12)

Features

  • Tracking: add new velocity trackers (89207a6)

    The ConstantVelocityTracker returns the velocity data as set on its properties.

    The RigidbodyVelocityTracker returns the velocity data from a rigidbody.

  • Tracking: extract as IProcessable for two components (4608be1)

    Extracted ArtificialVelocityApplierProcess to allow the component to process in chosen moment. Added convenient methods IncrementVelocity() and IncrementAngularVelocity(). Use Vector3.Lerp() instead of Slerp() to calculate drag. ArtificialVelocityApplier is derived from this new process and maintains its current behaviour to process using coroutine.

    Extracted AverageVelocityEstimatorProcess to allow the component to process in chosen moment. AverageVelocityEstimator is derived from this new process and maintains its current behaviour to process using LateUpdate().

Commits
  • 955f3b4 chore(release): set version to 1.27.0 [skip ci]
  • f2ca22f Merge pull request #521 from ExtendRealityLtd/fix/rigidbody-angular-velocity-...
  • b2a2aac chore(release): set version to 1.26.0 [skip ci]
  • 9b785af Merge pull request #520 from fight4dream/feat/tracking-feats
  • 29ad720 feat(Type): add ability to provide easy reference access to Objects
  • 23b4bd4 feat(Tracking): add ability to restrict transform property modifiers
  • 10279b2 fix(Tracking): calculate angular velocity angle optionally in degrees
  • 4608be1 feat(Tracking): extract as IProcessable for two components
  • 89207a6 feat(Tracking): add new velocity trackers
  • See full diff in compare view

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@dependabot-preview dependabot-preview Bot merged commit e09c58c into master Dec 12, 2020
@dependabot-preview dependabot-preview Bot deleted the dependabot/npm_and_yarn/io.extendreality.zinnia.unity-1.27.0 branch December 12, 2020 17:15
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🎉 This PR is included in version 1.3.12 🎉

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