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chore(deps): bump io.extendreality.zinnia.unity from 1.27.0 to 1.28.0#53

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dependabot-preview[bot] merged 1 commit intomasterfrom
dependabot/npm_and_yarn/io.extendreality.zinnia.unity-1.28.0
Dec 17, 2020
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chore(deps): bump io.extendreality.zinnia.unity from 1.27.0 to 1.28.0#53
dependabot-preview[bot] merged 1 commit intomasterfrom
dependabot/npm_and_yarn/io.extendreality.zinnia.unity-1.28.0

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Bumps io.extendreality.zinnia.unity from 1.27.0 to 1.28.0.

Release notes

Sourced from io.extendreality.zinnia.unity's releases.

v1.28.0

1.28.0 (2020-12-17)

Features

  • EditorHelper: add editor helper to draw inspector horizontal line (a04a3a1)

    A new static method has been added to the EditorHelper to draw a horizontal line in any custom inspector window. This is useful for custom inspectors that require divider lines.

  • Utility: add custom editor to create multi part components (78235bd)

    The ObservableListComponentGeneratorEditorWindow provides an easy way of creating components that contain nested Observable Lists by using a simple inspector window that provides a drop down list of available components to create. Selecting the component and clicking the button will add a GameObject to the scene with the desired component and then it adds a nested GameObject that contains the relevant Observable list.

    This makes adding components that rely on observable lists easier to understand and quicker to achieve.

Changelog

Sourced from io.extendreality.zinnia.unity's changelog.

1.28.0 (2020-12-17)

Features

  • EditorHelper: add editor helper to draw inspector horizontal line (a04a3a1)

    A new static method has been added to the EditorHelper to draw a horizontal line in any custom inspector window. This is useful for custom inspectors that require divider lines.

  • Utility: add custom editor to create multi part components (78235bd)

    The ObservableListComponentGeneratorEditorWindow provides an easy way of creating components that contain nested Observable Lists by using a simple inspector window that provides a drop down list of available components to create. Selecting the component and clicking the button will add a GameObject to the scene with the desired component and then it adds a nested GameObject that contains the relevant Observable list.

    This makes adding components that rely on observable lists easier to understand and quicker to achieve.

Commits
  • 85a0deb chore(release): set version to 1.28.0 [skip ci]
  • 6b3a520 Merge pull request #523 from ExtendRealityLtd/feat/rule-generator
  • 78235bd feat(Utility): add custom editor to create multi part components
  • a04a3a1 feat(EditorHelper): add editor helper to draw inspector horizontal line
  • See full diff in compare view

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@dependabot-preview dependabot-preview Bot merged commit 81fcfea into master Dec 17, 2020
@dependabot-preview dependabot-preview Bot deleted the dependabot/npm_and_yarn/io.extendreality.zinnia.unity-1.28.0 branch December 17, 2020 08:11
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🎉 This PR is included in version 1.3.13 🎉

The release is available on:

Your semantic-release bot 📦🚀

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