Health Extended replaces the generic vanilla health system with a more elaborate approach that adds so-called "hediffs" (HEalth DIFFerence), or persistent medical statuses for every wound or status effect on your body parts. Other similar mods rely on secondary menus or using hotkeys that take you out of the immersion, but this system is built directly into your existing inventory screen, keeping a somewhat cohesive and integrated vanilla feel.
Your body is now divided into functional parts: the Head, Torso, and limbs, each with their own health pool. Death is no longer a matter of losing all your hearts; it is the direct result of your most important part, the Head's HP reaching zero. Damage is tracked per-part, meaning a fall that breaks your legs will give you slowness without killing you. Each body part has a special condition that will give you a debuff if their HP reaches 0:
- Arms: Mining fatigue and weakness (only really matters if you get it on your dominant arm)
- Legs: Slowness
- Torso: Gives you the "Heart Attack" condition, slowly stacking Suffocation on your Head until you die.
- Head: Death.
Healing works the same as in vanilla, but instead of directly healing your hearts back, it's spent on removing the wound hediffs, which in turn return their consumed hearts to their respective body part. If you don't really get what this is supposed to work like, look in Gallery.
The vanilla health bar above your hotbar is still there, but it is simply a representation of your overall body part HP pool (with weights for your more important parts like the torso and head). It's not like it really matters though, since a big blow to the head will still mean an instant game over. And if that sounds unbalanced, well, that is just the nature of locational damage mods.
I dont know of any bugs right now, but I can definitely smell them.
But seriously, if you encounter a bug, please submit a report in the issue tracker. This is an alpha release and my very first mod that I've been working on as a very lowkey side hobby, so bugs are to be expected.
- Balance, balance, balance
- Visual improvements to the health panel
- Better integration of vanilla status effects
- More configurability
- Visually representing hediffs on the player texture
- probably something very important i forgot about
Afterword: Yes, this is just Rimworld. Rimworld in Minecraft. Rimcraft if you will. Mineworld even.