- World Camera
- Basic mesh support with Assimp
- Basic Phong & Toon Shading
- Post Processing : Chromatic Aberration, BoxBlur, GaussianBlur, Sharpen
- Materials : Opaque, Masked
- Cubemaps
- Matrices transformations
- Lights : Directionnal, Spotlight, Pointlight
- Shaders : MainPhong, Toon, Grass, Water, Skybox, Postprocessing + Hot reload
- Wireframe View
- ImGui Basic UI
- Bloom
- Basic Transparency
- Gamma Correction
- HDR
- Reflection & Refraction Maps
- PBR
- Dynamic Environnement Mapping
- GPU Instancing
- Terrain Generation from Heightmap
- Particles System
- Global Illumination
- DefferedRendering
- Shadowmaps