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WalkthroughA single error message in the heightmap import validation is improved to provide clearer guidance on heightmap size requirements, clarifying that heightmaps must be map size plus one pixel. Changes
Estimated code review effort🎯 1 (Trivial) | ⏱️ ~3 minutes
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Pre-merge checks and finishing touches❌ Failed checks (1 warning)
✅ Passed checks (2 passed)
✨ Finishing touches
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Actionable comments posted: 1
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📒 Files selected for processing (1)
Assets/Scripts/UI/Tools/Terrain/TerrainInfo.cs(1 hunks)
🧰 Additional context used
🧬 Code graph analysis (1)
Assets/Scripts/UI/Tools/Terrain/TerrainInfo.cs (1)
Assets/Scripts/UI/GenericPopups/GenericPopup.cs (2)
GenericPopup(9-164)ShowPopup(68-84)
| reader.Dispose(); | ||
| file.Dispose(); | ||
| GenericPopup.ShowPopup(GenericPopup.PopupTypes.Error, "Error", "Selected heightmap is in wrong size.\nIs: " + FileLength + "B, should be: " + CheckValue + "B", "OK", null); | ||
| GenericPopup.ShowPopup(GenericPopup.PopupTypes.Error, "Error", "Selected heightmap has wrong size. Remember that heightmaps need to be map size plus one. E.g. 513px.\nFilesize is: " + FileLength + " Byte, should be: " + CheckValue + " Byte.", "OK", null); |
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Excellent improvement to the error message clarity!
The new message provides much better guidance to users by explaining the heightmap size requirement and giving a concrete example. This will significantly reduce user confusion.
Minor grammatical fix needed: "Byte" should be "bytes" (plural) since the file sizes will always be greater than 1.
Apply this diff:
- GenericPopup.ShowPopup(GenericPopup.PopupTypes.Error, "Error", "Selected heightmap has wrong size. Remember that heightmaps need to be map size plus one. E.g. 513px.\nFilesize is: " + FileLength + " Byte, should be: " + CheckValue + " Byte.", "OK", null);
+ GenericPopup.ShowPopup(GenericPopup.PopupTypes.Error, "Error", "Selected heightmap has wrong size. Remember that heightmaps need to be map size plus one. E.g. 513px.\nFilesize is: " + FileLength + " bytes, should be: " + CheckValue + " bytes.", "OK", null);📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| GenericPopup.ShowPopup(GenericPopup.PopupTypes.Error, "Error", "Selected heightmap has wrong size. Remember that heightmaps need to be map size plus one. E.g. 513px.\nFilesize is: " + FileLength + " Byte, should be: " + CheckValue + " Byte.", "OK", null); | |
| GenericPopup.ShowPopup(GenericPopup.PopupTypes.Error, "Error", "Selected heightmap has wrong size. Remember that heightmaps need to be map size plus one. E.g. 513px.\nFilesize is: " + FileLength + " bytes, should be: " + CheckValue + " bytes.", "OK", null); |
🤖 Prompt for AI Agents
In Assets/Scripts/UI/Tools/Terrain/TerrainInfo.cs around line 698, the error
message uses the singular "Byte" twice though file sizes will be plural; update
the string literals to use "bytes" (e.g. change " Byte" to " bytes") so the
message reads "...Filesize is: " + FileLength + " bytes, should be: " +
CheckValue + " bytes." leaving the rest of the message intact.
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