Give Cybran Carrier impact effects for its increased splash#7109
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Reduces excessive brightness of new VFX
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📝 WalkthroughWalkthroughThis PR balances the URS0303 unit's anti-air weapon capabilities by quadrupling damage output from 20 to 80 per hit across all four Electron Autocannon hardpoints, restructuring their firing patterns through granular RackBones configuration, and configuring the projectile effects to scale air-unit impacts appropriately. ChangesAnti-Air Weapon Balancing
Estimated code review effort🎯 2 (Simple) | ⏱️ ~12 minutes Possibly related PRs
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Rhaelya
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Everything works as intended.
Description of the proposed changes
Gives Cybran carrier the impact effect of the SAM since it now has splash damage from #7055.
The guns are changed to fire 1 projectile per fire to reduce the brightness of the new effect since 4 projectiles (from 4 guns) was overwhelmingly bright.
I considered giving it the flak impact effect but that effect matches worse with the damage radius of the weapon.
Testing done on the proposed changes
Visual inspection firing at some spy planes.
Cyb.carrier.impact.effect.mp4
Checklist
- [ ] Changes are annotated, including comments where usefulSummary by CodeRabbit
Balance Changes
Chores