Game version 3735
Bug fixes
-
Remove remainder of old decal / tree knocking code (#3803)
Fixes issues with the missiles of the Cybran 'Plan B' submarine -
Fix consumption issue with extractors when production is paused (#3804)
Extractors no longer produce mass for free when their production is paused :) -
Allow for ambiguous states in classes (#3805)
This fixes an issue with the mod RKs explosions that immediately
broke the simulation upon launch -
Fix wreckage not taking damage (#3807)
-
Fix inconsistent lods (#3808)
This was particularly noticeable between trees and tree groups. -
Fix Aeon structures shader after construction (#3809)
Performance
- Prevent extractors from looking through all markers upon creation (#3804)
Contributors
With thanks to Archsimkat, AlfaViTe and Cyrris for taking the time to report various issues.