Implement binary GLTF conversion from XNB and vice versa#26
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Krzyhau merged 10 commits intoFEZModding:mainfrom Sep 19, 2025
Merged
Implement binary GLTF conversion from XNB and vice versa#26Krzyhau merged 10 commits intoFEZModding:mainfrom
Krzyhau merged 10 commits intoFEZModding:mainfrom
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I'm leaving a first batch of reviews. I'll probably go through the changes again once I actually test them locally 👀
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This PR adds conversion of trile sets and art objects from XNB to GLTF binary format and vice versa.
Now file bundles the mesh data, both albedo and alpha textures and metadata.
It replaces the current versions of the
.feztsand.fezaoformats, but, if desired, they can be enabled via the CLI flags--use-legacy-aoand--use-legacy-tsrespectively.Based on the current GLTF specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html (binary only)
It using the SharpGLTF 1.0.4 library.
Requires #25
Closes #17