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Description
Below are some bugs/oddities I found while playing around with your latest code (@ 8b9749a).
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Buildings sometimes spawn inside rivers (using the
valleysmapgen, I suspect you're not using it. Probably easy to fix though.)



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Settlements get generated without a single building. In some cases it seems likely that no suitable surface was found, while in others there definitely should have been enough free space to build on.


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Buildings sometimes spawn inside each other and/or have missing parts.



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Settlements sometimes get cut off at mapblock borders (supposedly, didn't check the coordinates). This one could likely be an engine issue, because default trees are affected as well:

PS: Great work on this! I'd been thinking about doing something similar to this mod for a while, but you beat me to it 😄 Any reason you didn't make use of your excellent mapgen_helper lib for the rewrite?
