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Building/settlement placement issues #5

@tuedel

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@tuedel

Below are some bugs/oddities I found while playing around with your latest code (@ 8b9749a).

  1. Buildings sometimes spawn inside rivers (using the valleys mapgen, I suspect you're not using it. Probably easy to fix though.)
    screenshot_20200125_134319
    screenshot_20200125_134837
    screenshot_20200125_150356

  2. Mer settlements sometimes spawn inside caves below the sea.
    screenshot_20200125_133247

  3. Settlements get generated without a single building. In some cases it seems likely that no suitable surface was found, while in others there definitely should have been enough free space to build on.
    screenshot_20200125_135627
    screenshot_20200125_164806

  4. Buildings sometimes spawn inside each other and/or have missing parts.
    screenshot_20200125_132806
    screenshot_20200125_133056
    screenshot_20200125_150641

  5. Settlements sometimes get cut off at mapblock borders (supposedly, didn't check the coordinates). This one could likely be an engine issue, because default trees are affected as well:
    screenshot_20200125_151119

PS: Great work on this! I'd been thinking about doing something similar to this mod for a while, but you beat me to it 😄 Any reason you didn't make use of your excellent mapgen_helper lib for the rewrite?

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