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Releases: FalseIncarnate/Financial-Burden

Financial Burden 1.0 Release

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@FalseIncarnate FalseIncarnate released this 03 Dec 22:34

Submission-ready release of "Financial Burden", FalseIncarnate's Ludum Dare 40 game entry!

The theme was "The more you have, the worse it is", which I explored in a 2D exploration and collection game.

As the player explores a procedural generated world, they will quickly learn that financial burden isn't just expenses! With each collected coin, the player will literally be weighed down by their greed, until their speed is reduced to an almost insufferable crawl. Additionally, the player can only carry a single held object at a time, so you'll need to manage your priorities and finances well if you wish to get far!

However, scattered through the world are a number of shops which gladly lighten your load, offering not only items for sale but also handy Piggy Banks which will deposit your carried coins into a shared bank account.

In the shops you can purchase items such as keys to open challenge doors, planks to bridge chasms, a gun that literally fires coins from your pockets, or items such as a coin purse or winged boots to support your growing greed with a permanent speed increase. The shop at the world start will always offer one of each key at a set price while restocking after each purchase, or you can try your luck with the shops you can randomly discover during exploration which offer a random selection at random prices, though once you purchase an item from that shop it won't be restocked!

Additionally, during your travels you will find locked doors requiring specific keys or coins to open. Successfully unlocking one of these doors will open a new path of rooms which may contain even greater amounts of coins, a challenge to overcome, or perhaps a dead end. Some rooms might even contain a standing target which you can crack open with a well-placed shot to reveal a prize!

Financial Burden was created by FalseIncarnate during Ludum Dare 40 for the Compo, meaning the game was completely created from scratch and developed solo within 48 hours. For the game engine, I used Unity (2D) and C# for the scripting. For the spritework, I managed to scrape together some workable programmer art using GIMP 2 (though it is very clearly programmer art).

To play, simply download and extract the release .zip file for your chosen platform, then launch the game! Feel free to report any issues here on the Github repository, or fork your own branch if you want to play with the code itself!

Financial Burden Pre-Release

Pre-release

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@FalseIncarnate FalseIncarnate released this 03 Dec 08:58

First standalone build of "Financial Burden", FalseIncarnate's Ludum Dare 40 game.

This is a "pre-release", meaning this is not considered complete or ready for submission to the Compo. I plan on still working with the 12+ hours until the submission time to try and get a few more bits in for the real release.

In the meantime, this version is playable and will serve as a "fail-safe" release version.

To play:
Download and extract the .zip file, then launch the .exe to begin.