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Real-time Audio Classifier using Mel-Spectrograms & CNN. 95% accuracy Music vs Noise detection. Optimized for NVIDIA GPU acceleration.

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🎡 Audio Classifier: Music vs Noise

A desktop application built with Python that performs real-time audio classification using deep learning to distinguish between music and noise with mel-spectrogram CNN.

Python PyTorch CUDA License


πŸ“‹ Table of Contents


πŸ“‹ Overview

This project implements a real-time audio classification system that distinguishes between music and noise using deep learning. The system converts audio signals into mel-spectrograms and classifies them using a custom Convolutional Neural Network (CNN).

Key Highlights

  • 🎀 Real-time audio recording and classification
  • πŸ–ΌοΈ Mel-spectrogram visualization
  • 🎨 Modern GUI with Tkinter
  • 🧠 Custom CNN architecture
  • πŸ”„ Continuous classification loop
  • ⚑ GPU-accelerated inference (RTX 3070)

✨ Features

  • Real-time Classification - Continuously records and classifies audio in 5-second intervals
  • Visual Feedback - Live progress bar and confidence scores
  • Spectrogram Generation - Converts audio to mel-spectrograms for neural network processing
  • GPU Acceleration - Automatic CUDA support for faster inference
  • Silence Detection - Filters out silent audio segments
  • Debug Mode - Saves spectrograms for visual inspection
  • Cross-Device Adaptability - Fine-tuning capability for different microphones

πŸš€ Installation

Prerequisites

  • Python 3.8 or higher
  • CUDA-capable GPU (tested on RTX 3070)
  • CUDA Toolkit 11.8+ (for GPU acceleration)

Step 1: Clone the repository

git clone https://github.com/yourusername/audio-classifier.git
cd audio-classifier

Step 2: Install dependencies

pip install -r requirements.txt

Step 3: Verify CUDA installation

python -c "import torch; print(f'CUDA Available: {torch.cuda.is_available()}'); print(f'Device: {torch.cuda.get_device_name(0) if torch.cuda.is_available() else \"CPU\"}')"

Expected output:

CUDA Available: True
Device: NVIDIA GeForce RTX 3070 Laptop GPU

πŸ“¦ Dependencies

torch>=2.0.0
torchvision>=0.15.0
librosa>=0.10.0
sounddevice>=0.4.6
numpy>=1.24.0
matplotlib>=3.7.0
Pillow>=9.5.0

πŸ’» Usage

Training the Model

Step 1: Prepare your dataset

  • Place music samples (.wav) in data/music_wav/
  • Place noise samples (.wav) in data/noise_wav/

Step 2: Generate spectrograms

python scripts/GENERATOR.py

This converts all .wav files into mel-spectrogram images stored in data/dataset/

Step 3: Train the model

python scripts/TRAINING.py

Training will utilize RTX 3070 GPU automatically. Model weights saved to sound_model.pth

Step 4: Fine-tune (if needed)

python scripts/FINE_TUNING.py

Use this when adapting the model to a specific microphone (e.g., laptop vs smartphone)

Running the Classifier

python main.py

The GUI window will open:

  1. Click β–Ά START to begin real-time classification
  2. Speak, play music, or make noise near your microphone
  3. Results appear after each 5-second recording
  4. Click ⏸ STOP to pause classification

πŸ“ Project Structure

Second Git/
β”‚
β”œβ”€β”€ main.py                    # Main entry point
β”œβ”€β”€ config.py                  # Configuration and paths
β”œβ”€β”€ sound_model.pth            # Trained model weights
β”œβ”€β”€ requirements.txt           # Python dependencies
β”œβ”€β”€ README.md                  # Project documentation
β”œβ”€β”€ .gitignore                 # Git ignore rules
β”‚
β”œβ”€β”€ scripts/                   # Training automation
β”‚   β”œβ”€β”€ GENERATOR.py           # WAV β†’ Spectrogram conversion
β”‚   β”œβ”€β”€ TRAINING.py            # Model training loop
β”‚   └── FINE_TUNING.py         # Fine-tuning script
β”‚
β”œβ”€β”€ data/                      # Dataset management
β”‚   β”œβ”€β”€ music_wav/             # Music audio samples (.gitkeep)
β”‚   β”œβ”€β”€ noise_wav/             # Noise audio samples (.gitkeep)
β”‚   └── dataset/               # Generated spectrograms
β”‚       β”œβ”€β”€ music/             # Music class images
β”‚       └── noise/             # Noise class images
β”‚
β”œβ”€β”€ gui/                       # Graphical interface
β”‚   β”œβ”€β”€ app.py                 # GUI logic
β”‚   └── __init__.py
β”‚
β”œβ”€β”€ model/                     # Neural network architecture
β”‚   β”œβ”€β”€ classifier.py          # SoundClassifier (CNN)
β”‚   └── __init__.py
β”‚
β”œβ”€β”€ audio/                     # Audio processing module
β”‚   β”œβ”€β”€ processor.py           # Audio signal processing
β”‚   └── __init__.py
β”‚
└── spectrograms/              # Debug spectrograms output

🧠 Model Architecture

The SoundClassifier is a custom CNN optimized for spectrogram classification:

Input (3Γ—155Γ—154 RGB Spectrogram)
    ↓
Conv2D(3β†’16, 3Γ—3) + ReLU + MaxPool(2Γ—2)
    ↓
Conv2D(16β†’32, 3Γ—3) + ReLU + MaxPool(2Γ—2)
    ↓
Flatten
    ↓
FC(32Γ—38Γ—38 β†’ 128) + ReLU
    ↓
FC(128 β†’ 2) [music, noise]

Key Parameters

  • Input: RGB mel-spectrogram (155Γ—154 pixels)
  • Output: 2 classes (music, noise)
  • Activation: ReLU
  • Pooling: MaxPool2D (2Γ—2)
  • Total Parameters: ~185k
  • Inference Time: ~15ms (GPU) / ~150ms (CPU)

🎨 GUI Preview

The application features a modern dark-themed interface:

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚     🎡 Real-time Audio Classifier    β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚                                     β”‚
β”‚         🎀 Listening...             β”‚
β”‚                                     β”‚
β”‚    β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”   β”‚
β”‚    β”‚                           β”‚   β”‚
β”‚    β”‚        MUSIC              β”‚   β”‚ ← Color-coded result
β”‚    β”‚                           β”‚   β”‚
β”‚    β”‚   Confidence: 94.2%       β”‚   β”‚
β”‚    β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜   β”‚
β”‚                                     β”‚
β”‚    [β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–‘β–‘β–‘β–‘] 75%          β”‚ ← Live progress
β”‚    🎀 Recording... 3.8s / 5.0s     β”‚
β”‚                                     β”‚
β”‚    [β–Ά START]      [⏸ STOP]        β”‚
β”‚                                     β”‚
β”‚  Device: CUDA | Duration: 5.0s     β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜

UI Features

  • βœ… Real-time status indicators
  • βœ… Smooth animated progress bar
  • βœ… Color-coded results (🟒 music / 🟠 noise / ⚫ silence)
  • βœ… Confidence percentage display
  • βœ… Timer showing recording progress

⚠️ Challenges Faced

1. Critical Microphone Hardware Mismatch 🎀

The Problem

The model was initially trained on high-quality smartphone recordings. When deployed on a Lenovo Legion 5 Pro laptop, a severe issue occurred:

  • Symptom: Model classified everything as NOISE with ~100% confidence
  • Even playing music directly β†’ classified as "NOISE 100%"
  • Root cause: Laptop's built-in microphone had drastically different characteristics:
    • Much lower signal-to-noise ratio (background fan noise, electrical interference)
    • Different frequency response curve
    • Poor microphone positioning (bottom/side of chassis)
    • Hardware noise cancellation affecting audio spectrum

Visual Diagnosis

Comparing spectrograms revealed the issue:

Smartphone Recording Laptop Recording
Clear frequency bands Blurred, noisy patterns
High dynamic range Compressed, washed out
Distinct musical features Dominated by background noise

The model literally "couldn't see" the music patterns through the laptop mic's noise floor.

The Solution

Data Collection Phase:

  • Recorded 50+ samples using laptop microphone in typical usage conditions
  • Captured both music playback and ambient noise
  • Saved spectrograms to spectrograms/ for visual inspection
  • Key insight: Laptop spectrograms looked completely different from training data

Fine-tuning Strategy:

# FINE_TUNING.py approach
- Loaded pre-trained weights from sound_model.pth
- Froze early convolutional layers (feature extractors)
- Retrained final FC layers on laptop data
- Used very low learning rate (0.0001) to avoid catastrophic forgetting
- Balanced dataset: 50% smartphone data + 50% laptop data

Training Process:

  • Started with base model accuracy: 95% (smartphone) β†’ 0% (laptop)
  • After 20 epochs of fine-tuning: β†’ 92% (laptop)
  • Model now recognizes music patterns in noisy laptop recordings

Technical Adjustments:

  • Lowered SILENCE_THRESHOLD from 0.01 to 0.005
  • Added amplitude normalization before spectrogram generation
  • Implemented dynamic range compression in preprocessing

Results

Metric Before Fine-tuning After Fine-tuning
Smartphone accuracy 95.3% 94.8% βœ… (retained)
Laptop accuracy ~0% ❌ 92.4% βœ…
Music β†’ Noise misclassification 100% 7.6%
Confidence on correct predictions N/A 87-96%

Key Learnings

  • ⚠️ Audio ML models are extremely hardware-dependent
  • ⚠️ Never assume model generalization across recording devices
  • βœ… Always test on target deployment hardware
  • βœ… Fine-tuning is essential for production audio systems

2. Spectrogram Normalization

Challenge: Different audio sources produced varying amplitude ranges, causing inconsistent spectrograms.

Solution:

  • Implemented dynamic normalization based on maximum amplitude
  • Added silence threshold (SILENCE_THRESHOLD = 0.005) to filter out empty recordings
  • Normalized all audio to [-1, 1] range before processing

3. Real-time Performance Optimization ⚑

Initial Problem: GUI freezing during audio processing.

Optimization:

  • Used threading for non-blocking audio recording
  • Leveraged RTX 3070 GPU for 10x faster inference (~15ms vs ~150ms)
  • Implemented progressive progress bar updates (50ms intervals)
  • Cached spectrogram generation for smoother UX

Hardware Performance (Lenovo Legion 5 Pro):

  • CPU: Ryzen 7 5800H (inference: ~150ms)
  • GPU: RTX 3070 Laptop (inference: ~15ms)
  • Memory: Minimal (<500MB VRAM usage)

πŸ”§ Configuration

Edit config.py to customize:

# Audio Settings
SAMPLE_RATE = 44100        # Audio sampling rate (Hz)
DURATION = 5.0             # Recording duration (seconds)
SILENCE_THRESHOLD = 0.005  # Minimum amplitude threshold

# Device Settings
DEVICE = "cuda"            # "cuda" for GPU, "cpu" for CPU

# Model Settings
CLASSES = ['music', 'noise']

πŸ“Š Performance Metrics

Training Performance

Metric Value
Training Accuracy 95.3%
Validation Accuracy 92.1%
Training Time (100 epochs) ~12 minutes (RTX 3070)
Model Size 22,5 MB

Inference Performance (Lenovo Legion 5 Pro)

Hardware Inference Time FPS
RTX 3070 Laptop GPU ~15ms ~66
Ryzen 7 5800H CPU ~150ms ~6

Device-Specific Accuracy

Recording Device Before Fine-tuning After Fine-tuning
Smartphone (original training) 95.3% 94.8%
Laptop microphone ~0% ❌ 92.4% βœ…

πŸ› οΈ Future Improvements

  • Add multi-class classification (speech, nature sounds, traffic noise)
  • Implement real-time spectrogram visualization in GUI
  • Add automatic device detection and model selection
  • Create model ensemble (smartphone + laptop models)
  • Build web interface using Flask/FastAPI
  • Develop automatic microphone calibration system
  • Export to ONNX for cross-platform deployment
  • Create mobile app using PyTorch Mobile
  • Add data augmentation (pitch shift, time stretch, noise injection)

πŸ–₯️ System Requirements

Minimum

  • Python 3.8+
  • 4GB RAM
  • CPU with AVX support
  • Built-in microphone

Recommended (for GPU acceleration)

  • Python 3.10+
  • 8GB RAM
  • NVIDIA GPU with CUDA support (RTX 20/30/40 series)
  • CUDA Toolkit 11.8+
  • External microphone for better quality

Tested Configuration

  • Laptop: Lenovo Legion 5 Pro
  • CPU: AMD Ryzen 7 5800H
  • GPU: NVIDIA GeForce RTX 3070 Laptop
  • RAM: 16GB DDR4
  • OS: Windows 10 / Linux

πŸ“ License

This project is licensed under the MIT License - see the LICENSE file for details.


🀝 Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

  1. Fork the project
  2. Create your feature branch (git checkout -b feature/AmazingFeature)
  3. Commit your changes (git commit -m 'Add some AmazingFeature')
  4. Push to the branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

πŸ‘€ Author

Ivan Kachmar


πŸ™ Acknowledgments

  • PyTorch team for the deep learning framework
  • Librosa developers for audio processing tools
  • NVIDIA for CUDA and GPU acceleration
  • The open-source community for inspiration

πŸ“š Technical Notes

Audio Processing Pipeline

Raw Audio (44.1kHz) 
    β†’ Mel-Spectrogram (128 mel bands)
    β†’ Convert to dB scale
    β†’ Resize to 155Γ—154
    β†’ Normalize [-1, 1]
    β†’ CNN Classification
    β†’ Softmax Probabilities

Why Mel-Spectrograms?

  • Human perception: Mel scale mimics human hearing
  • Feature compression: Reduces dimensionality while preserving information
  • Visual patterns: Makes audio patterns visible to CNN
  • Transfer learning: Compatible with image-trained models

Why Fine-tuning Was Essential

This project demonstrates a critical lesson in ML deployment: models must be adapted to production hardware. The dramatic failure on laptop microphones (0% accuracy) wasn't a model deficiencyβ€”it was a data distribution mismatch. Fine-tuning with device-specific data solved this completely.


If you found this project helpful, please consider giving it a ⭐!

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Real-time Audio Classifier using Mel-Spectrograms & CNN. 95% accuracy Music vs Noise detection. Optimized for NVIDIA GPU acceleration.

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