blender calculation does `/ (A + B)` regardless of force_bl, when it should only do it if `force_bl` is false also afaik (but I may not be correct) blender outside of force_bl being true only runs on edges. no clue if that's what f64render does
blender calculation does
/ (A + B)regardless of force_bl, when it should only do it ifforce_blis falsealso afaik (but I may not be correct) blender outside of force_bl being true only runs on edges. no clue if that's what f64render does