Skip to content

inaccurate blender emulation #34

@Dragorn421

Description

@Dragorn421

blender calculation does / (A + B) regardless of force_bl, when it should only do it if force_bl is false

also afaik (but I may not be correct) blender outside of force_bl being true only runs on edges. no clue if that's what f64render does

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions