Do not create a bpy Image for missing textures#30
Open
Dragorn421 wants to merge 1 commit intoFast-64:mainfrom
Open
Do not create a bpy Image for missing textures#30Dragorn421 wants to merge 1 commit intoFast-64:mainfrom
Dragorn421 wants to merge 1 commit intoFast-64:mainfrom
Conversation
|
This is only a feature in more modern versions of the gpu api |
Author
|
Really? I didn't test on 3.2, only in 4.2, but 3.2 API does document the exact same constructors for GPUTexture https://docs.blender.org/api/3.2/gpu.types.html#gpu.types.GPUTexture and Buffer https://docs.blender.org/api/3.2/gpu.types.html#gpu.types.Buffer |
Author
|
|
Author
|
NVM I just forgot to set the renderer to f64render in 3.2.2... this works just fine in 3.2.2 too |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Currently f64render creates an image
f64render_missing_texturethat is used when a texture is not foundI found out you can create a GPUTexture out of pixel data directly without having to create a bpy
ImageThis way seems less fragile and less clutter in the blend.