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@Lilaa3 Lilaa3 commented Jan 7, 2025

I thought of wrapping saveOrGetF3DMaterial as well (with a decorator since it's used in multiple places) to avoid these kind of empty errors in the future, I'm fine with reverting that tho I think it is for the better (in ac I wanted to throw errors where the material wasn't in the args already and it's very annoying, this way everything is consistent)

I thought of wrapping saveOrGetF3DMaterial to avoid these kind of empty errors in the future, im fine with reverting that tho I think it is for the better (in ac I wanted to throw errors where the material wasn't in the args already and it's very annoying, this way everything is consistent)
@Lilaa3 Lilaa3 added enhancement New feature or request review code please Ask that some other Fast64 dev reviews the code oot Has to do with the Ocarina of Time 64 side f3d Has to do with the "f3d" code common to all games labels Jan 7, 2025
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the only thing is that generator I mentioned, otherwise looks ok I was able to export my test scene properly

@Yanis002 Yanis002 added merge soon Will be merged in a few days at most if nothing else comes up and removed review code please Ask that some other Fast64 dev reviews the code labels Jan 7, 2025
@Yanis002 Yanis002 merged commit 79d3bad into Fast-64:main Jan 8, 2025
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@Lilaa3 Lilaa3 deleted the better-deleted-light-errors branch May 25, 2025 17:12
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enhancement New feature or request f3d Has to do with the "f3d" code common to all games merge soon Will be merged in a few days at most if nothing else comes up oot Has to do with the Ocarina of Time 64 side

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