[OoT] Fixed object being added to the duplicated room object #543
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We missed a little bug with the exporter, when you export actors without their object dependencies, Fast64 will add it automatically, except since the new exporter it was being added to the duplicated room object instead of the original room object
This is addressed by passing the original scene object to
RoomEntries.new()which will fetch the original room objects to use inaddMissingObjectsToAllRoomHeaders, not sure if there's a better fix but this works