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NeonLite v3.0.10+5

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@stxticOVFL stxticOVFL released this 27 May 03:37
· 82 commits to main since this release

Only download the GP variant if you are playing on Gamepass.

This version is mostly a bugfix update with just 1 new feature:

  • New cursor options have been added to the UI category. These include the ability to add a file of your own, as well as change the scale and rotation.

Bug fixes:

  • Fixes a weird issue where the game would lock up when booting up the game, entering a rush, completing a level, then backing out and entering and completing an IL.
  • Fixes SuperRestart and weird behaviors with music, such as it not restoring itself on boss stages when Green dies.
  • Fixes last-stage DNFs in rush from showing up with the wrong time.
  • Allows all of the custom texture modules to be compatible with different resolutions.

v3.0.10+4 changelog below:

This version mainly brings a billion small performance boosts that should in general help the game run better. There are also a few new options relating to menu control:

  • The "Fix Scroll Wheel Coyote" option in "Optimizations" fixes the weird jittering that happens on some mouse when jump is bound to scroll wheel.
  • The "Confine Mouse" option in "Misc" confines the mouse while you're in ingame-related menus.
  • The "Stop Keyboard Navigation" setting prevents WASD from doing anything in menus, which can help prevent misclicks.

Additionally, the FullSync mod is now incorporated into NeonLite in the "Optimizations" category, and the Extended Community Medals setting now allows multiple URLs separated by enters.

v3.0.10+3 changelog below:

This update brings 2 new commissioned settings and some internal changes and optimizations:

  • The new "Fireball skip" setting lets you skip the first X seconds of the fireball particles instead of outright removing them.
  • Disabling the stomp related particles have been split into 2 settings, "Disable stomp flash" which removes the white explosion, and "Disable stomp wave" which removes the green wave. Your settings will migrate automatically, both being set to what the original one was.
    • Both of these changes were commissioned by Restrain; thank you!
  • Helpers.Field now exists and acts similarly to Helpers.Method.
    • Because of stuff like LoadManager, everything should get a slight performance boost (especially restart loads).

Additionally, the Hide Times setting now works without Stamp Style, and a new setting "Hide Leaderboard Medals" that hides medals higher than your own, both courtesy of @Charles445! Thank you!

v3.0.10+1 fixed a regression in the Anticheat module.

v3.0.10 changelog below:

This update brings mostly internal changes and some commissioned new features.

This has been shadow-fixed to fix LeaderboardFix not actually doing anything.

New features:

  • The Filled Insight setting in NeonLite/Misc restores the appearance to the sidequest finishes before you actually collect them.
    • (commissioned by Hilda CD, thank you!)
  • The Show on All Cards setting in NeonLite/Cards displays card text even for cards that don't normally have any.
    • (Miracle) Katana and Fists were added to customize as well.
    • (commissioned by azurine, thank you!)
  • The Hide Times setting in NeonLite/Medals hides the next medal time if you're using Stamp Style.
    • Requested as per #33.

Bug fixes and other small things:

  • Added a module that lets you know if you're not using MLv0.6.1.
  • Optimized and fixed some issues with SuperRestart:

    • Fixed the timer being frozen in very rare occasions.
    • Fixed the bar at the end of Resident Saw I moving super fast.
    • Fixed a weird interaction with rushes causing the timer to revert in weird ways.
      • Thanks to FUFa and connie for reporting!
    • Prevent the random save during restarts that shouldn't have any saving during them for extra speed.
    • Cleaned up some logged errors a little bit.
  • Made it so the Stamp Style next medal text is consistently in the same spot regardless of aspect ratio.
  • Fixed DiscordActivity causing issues for non-standard rushes.
  • Re-optimized FastStart to start even faster.
    • Your save should more consistently be kept as well!
    • Some mods may have some issues since the menu starts so far now, but most (if not all) commonly used should be OK.
  • Fixed UpdateManRewrite doing literally nothing.
    • You might experience very slight FPS gains across the entire game.
  • Fixed Rush's Deltatime from showing up even when it looks like you lost by exactly the amount of time you did your rush.
  • Fixed some small (invisible) issues with the Speedometer, Anticheat, and ExampleModule.
  • Forced Localization to download the localization table and apply it instantly.

Internal changes:

  • Modules are no longer required to have a Setup or Activate function. They're still recommended, but should make some stuff easier for more "hardcoded"-type mods.
  • Blank categories will now display without the extra /. (NeonLite/ -> NeonLite)
  • Added overloads to Patching.AddPatch and Patching.RemovePatch that lets you directly pass the type and the name of the function you want to patch.
  • Added Patching.TogglePatch as shortcuts to AddPatch and RemovePatch.
  • Added Helpers.Method as an optimized way to fetch methods by type and name.
  • Added Helpers.MoveNext as an extension to MethodInfos to easily get the MoveNext method.

Full diff compared to v3.0.10+4: 3.0.10+4...3.0.10+5
Full diff compared to v3.0.10: 3.0.10...3.0.10+5
Full diff compared to v3.0.0: 3.0.0...3.0.10+5

Only download the GP variant if you are playing on Gamepass.