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Vulcano

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Vulkan renderer making use of modern Vulkan (version 1.3) features, such as dynamic rendering, buffer device addresses, and descriptor indexing. Core Vulkan concepts (like Swapchain, Pipeline, and Device) are abstracted away in classes to separate their responsibilities cleanly.

How to Build

The easiest way to build the app is to use one of the CMake presets which can be referenced in the CMakePresets.json file. Then use:

cmake --workflow --preset <compiler>-<type>

where <compiler> can be clang, gcc and windows when on a windows system, and <type> can be debug or release.

How to Run

After building, the executable can be found in ./build/debug/src/app/.

Controls

Button Action
Escape Quit
(Numpad) Plus Move selector to the right
(Numpad) Minus Move selector to the left
Left Mouse When LMB is pressed the model can be rotated around its own axis

3rd Party Dependencies

The full list can be viewed in vcpkg.json as well.

  • fmt
  • glm
  • gtest
  • ktx
  • sdl3
  • shader-slang
  • spdlog
  • tinyobjloader
  • tinygltf
  • volk
  • vulkan-memory-allocator

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Modern Vulkan Renderer

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