Changes
- Better Strackers, DPSTickFix, and BetterInputs compatibility (Thanks to @Pizzabelly for the improvement suggestion)
- The
OnResourceLoadno longer adds strong references to loaded resources, if you want to keep one alive you must explicitly callMakeStrongRefon it first - Fixed the
WeaponTypeenum
This release is still mostly backwards compatible with 0.0.7.2. Updated NuGet Packages coming soon.
Full Changelog: 0.0.8...0.0.9