Releases: Feyzee61/psx_payload_injector
v1.6
🚀 Payload Injector v1.6 — Add .lua and .js payload support
Release date: 21 June 2026
- This update focuses on adding .lua and .js files to be sent as payloads.
- Fix of a bug that now port number can be higher than 32767.
Full Changelog: v1.4...v1.6
v1.4
v1.3
v1.2
🚀 Payload Injector v1.2 — Loader Port Configuration Update
Release date: 21 October 2025
This release introduces predefined loader ports for PS4 and PS5, improving compatibility with standard payload listeners and simplifying the deployment process.
🧩 New Features
Fixed port mapping for ELF loaders
PS4 ELF Loader now uses port 9090, the default port for GoldHEN’s binloader service.
PS5 ELF Loader now uses port 9020, corresponding to the bootstrap service.
⚙️ Improvements
Minor UI text adjustments and improved tooltips for loader buttons.
v1.1
🚀 Payload Injector v1.1 — Connectivity Update
Release date: 19 October 2025
This update introduces a new ping and connection verification feature to improve stability and user experience before sending payloads.
🧩 New Features
Built-in ping check before establishing connection
Automatically tests reachability of the target IP and port before attempting payload transmission.
Helps prevent failed transfers and freezes when the target console is offline or unreachable.
⚙️ Improvements
Minor UI text refinements and status label updates.
Improved connection feedback — the app now displays clear status messages (e.g., “Connection failed” or “Target reachable”).
Minor internal optimizations for faster connection timeout handling.
🐞 Bug Fixes
Fixed rare cases where the app could appear unresponsive during a failed TCP connection attempt.
v1.0
🚀 Payload Injector v1.0 — Initial Release
Release date: 18 October 2025
This is the first public release of Payload Injector — a lightweight Windows tool written in C# for sending ELF and BIN payloads to PlayStation 4 and PlayStation 5 consoles over the network.