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Merge dev to master (2.2.0)#163

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Entroper merged 64 commits intomasterfrom
dev
May 21, 2018
Merged

Merge dev to master (2.2.0)#163
Entroper merged 64 commits intomasterfrom
dev

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@Entroper Entroper commented May 15, 2018

Shard Hunt

A new gameplay mode, where instead of defeating the 4 FIENDs and lighting the orbs, you search for SHARDs of the shattered Black ORB in the Temple of Fiends. When enough SHARDs have been collected, you warp to a new final boss.

Windows and Command Line Versions

The Windows version has seen a lot of love from multiple developers, and is now up to date again with the web version, and should be a lot easier to maintain in the future thanks to a significant rework. The command-line version was also updated to be a bit easier to use, and we've created a set of presets in JSON files that let you create and save your own.

  • WPF app major update, has model binding, common style, and proper layout now
  • CLI update, more usable command line options
  • JSON presets shared across WPF, CLI, and Web apps
  • New CHAOS Rush mode
  • New final boss challenges
  • Randomize spellcasting items
  • Dash is now automatic, hold B to slow down
  • Turn order randomization algorithm improved to be less unfair to the player
  • Removed INT from status screen, replaced with MDEF which is actually useful to know
  • Discovered Modern Battlefield was one frame quicker per battle, so added a frame to make it match
  • Fixed line endings

Roy Merkel and others added 30 commits April 10, 2018 16:17
…plier 1 for ForcedPartyMembers flag, this fixes a regression in the web interface.
Makes items used in battle show the spell name when the item is used,
and hanges the item names to reflect what spell the item casts.
Merge master back to dev (release build fix)
QoL improvement to make sharing SEED_FLAGS strings easier.
latzio and others added 29 commits May 8, 2018 19:04
Make "Change Unrunnable RUN -> WAIT" actually fully separate from
shuffling unrunnables. If some psychopath wants to play that way
why should I stop them?
…g is used), changes the address to the byte where MDEF is stored for the status menu specifically
Changed INT. to MDEF in the status menu
It looks like MB removes enough code that it speeds the game up
a frame. In order to keep the overall speed the same and keep the
RNG in lock step with the vanilla game we introduce a wait for
vblank.
Add a frame into Modern Battlefield initialization.
Fix shard hunt fanfare when not NPC shuffling.
@Entroper Entroper merged commit a1f1d2b into master May 21, 2018
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4 participants