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FireNoobsta edited this page Mar 17, 2026
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This fix assumes you have already followed this guide to create a Unity project for mapping. This way of decompiling the game's assemblies results in having a version of Mirror without any of the Editor utilities, so Networked objects are not automatically given valid scene IDs when you make a custom map. I copied and slightly modified the code Mirror would use to assign scene IDs to work with this specific Unity project setup. Download the script here.