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Resolved Pending ReleaseIssue is resolved and will be available on the noted version.Issue is resolved and will be available on the noted version.
Description
General
Unity version: 6.1.1f1
Fish-Networking version: 4.5.7, 4.5.8
Discord link: https://discord.com/channels/424284635074134018/1034477094731784302/1369560923051790458
Description
When a server/host starts, stops and then restarts in the same scene, all scene NetworkObjects throw an error Object was initialized twice without being reset. Object Name [xxx] Id [nn].
Unity 6.1.1 shows the issue.
Unity 6.0.30, Unity 6.0.48 do not have the issue.
Replication
Steps to reproduce the behaviour:
- Create a test scene with the standard FishNet NetworkManager.
- Create a gameobject with a NetworkObject, ie. a scene NetworkObject.
- Play the scene.
- Using the standard FishNet UI, start the server, stop the server, and start the server again.
- See the error.
Expected behaviour
NetworkObjects should be reset so they can initialise without error.
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Resolved Pending ReleaseIssue is resolved and will be available on the noted version.Issue is resolved and will be available on the noted version.