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SAIEngine

A minimalist 2D game engine with robust audio playback and synthesis

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  • Uses a C++ backend with Lua as a scripting language (using LuaBridge)
  • Uses SDL3 for rendering, input, image/text handling
  • Uses GLM for efficient vector math
  • Uses FluidSynth for MIDI playback/controller support and SoundFont support
  • Is kinda cool I think

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A minimalist game engine with robust audio playback and synthesis

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