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Added configureLuaPauseMenu({...}) so Lua can edit built-in pause items, hide items, add custom entries, and change item positions.
Added setLuaPauseMenuItem(matchOrId, label, position, target, hidden) for simple base/custom pause menu edits.
Added pause menu targets for resume, restartSong, changeDifficulty, practiceMode, exitToMenu, options, callback, and custom .hx/.hxc state classes.
Added pause-opened Options support so Lua can hide the Options EXIT item and control where exiting Options goes.
Added a configurable Lua pause menu shortcut example.
Added initLuaShader(name) for loading a shader by name.
Added setShaderOnSprite(sprite, tag) for simple sprite shader assignment.
Added getLuaSave(key, fallback) and setLuaSave(key, value) for persistent Lua data.
Added Freeplay, Story Menu, and Results Lua hooks.
Added -DFEATURE_LOGGER for cleaner live Lua script/error/variable logging during dev builds.
Added -DNO_LUA as a simple way to build LuaSlice without Lua support.
Added setLuaPauseOptions(howExit) so pause-opened Options return behavior is set through a clear API instead of item config fields.
Added pause item config so targets like Options can have pause-only behavior without changing the normal menus.
Added timestamped build logs under BuildLogs/<target>/ so new logs do not overwrite older ones.
Added one naming pattern for build logs: BuildLogs/<target>/log-<target>build-YYYY-MM-DD-HH-MM-SS[-label].txt.
Added a Save Data Options page for clearing all data, song data, options, or controls separately.
Added an Android Unlimited FPS option for displays that report support above 60 Hz.
Changed
Updated the main menu version text to V-slice: v0.8.5 | LuaSlice: v0.0.4.
Reworked Lua shader helpers so simple scripts can use initLuaShader, makeLuaShader, setLuaShader, or setShaderOnSprite.
Reworked Lua error popups so useful suggestions show in the popup, not only in the report file.
Made the Lua API default for normal native builds, so lime build windows and lime test windows include it without extra defines.
Changed -DFEATURE_LOGGER builds to output under export/logger.
Updated the pause menu example so custom item ids can target actions like practiceMode, restartSong, or options.
Updated the example Modifiers options page with health drain and watermark controls.
Replaced the old pause add/hide example with a config-based .luag example.
Reworked pause menu config so scripts can define it once and LuaSlice applies it whenever the pause menu opens.
Added an isolated .lua pause shortcut example beside the .luag copy so global hook conflicts cannot hide the Options entry.
Added the missing example script folders to mod-example.
Added simple menu and shader example scripts to mod-example.
Updated the health drain example so it stops draining while the player is singing.
Updated example scripts to use the simpler pause/menu/shader helper functions.
Replaced the old Options-only pause example with a target-based pause menu example.
Organized engine changelogs into changelogs/.
Organized build logs into BuildLogs/<target>/.
Organized extra/source packaging files into other/.
Organized icon and art files under art/ and art/icons/.
Organized setup docs under docs/setup/.
Kept the example mod package at example_mods/mod-example.zip and removed the old RAR package.
Restored Android as a playtest target after fixing the startup and orientation problems.
Made the Android forced-landscape patch run from the project postbuild step, so it survives clean Android exports.
Fixed
Fixed returning from Main Menu targets resetting selection back to Story Mode.
Changed Android package/save branding from Funkin defaults to LuaSlice branding, using Fla-man-OFFICIAL for save path and LuaSlice for company/app metadata.
Fixed Lua table conversion so reading mixed/sparse tables does not corrupt Lua iteration or drop numeric entries.
Fixed Lua-created objects not being destroyed outside PlayState during reload/cleanup.
Fixed F5 hot reload being able to run twice in the same frame.
Fixed duplicate Lua main menu items leaving old sprites behind.
Fixed Lua option pages being able to collide with built-in Options pages.
Fixed Lua shader camera filters stacking when reapplied.
Fixed Lua note payload fields turning null values into the string "null".
Hardened Lua number argument reads so non-number values fall back safely.
Fixed Lua pause menu config positions so very low values clamp to the top and very high values clamp to the bottom.
Cleaned up PlayState Lua folder reload rules so F5 keeps scripts/lua, scripts/luag, menu, and options behavior consistent.
Fixed pause menu config only working during the pause hook instead of from normal script setup.
Hardened the pause shortcut example so it reapplies config from onCreate, onReload, and onPauseMenuCreate.
Fixed pause-opened Options leaving keyboard input disabled, which broke retry and back controls after returning or dying.
Updated Lua error-window suggestions for v0.0.3-v0.0.4 APIs, including pause menu, options, menus, shaders, reload, and event APIs.
Fixed Lua error suggestions being hidden from the popup even when the report had one.
Fixed missing direct API bindings for the simple shader helper names.
Improved Lua error popups so FPS/memory warnings only show for hooks that can spam errors, while reports still use None when no useful suggestion exists.
Moved Android build/runtime logs into BuildLogs/android and kept the clean log split into # Info and # Error/s.
Updated project paths for organized other, changelogs, and art/icons folders.
Fixed hold-cover cleanup/reuse so recycled sustain notes do not keep stale cover links or crash when a cover ends without a valid hold note.
Fixed pause-opened Options hiding EXIT leaking into normal Main Menu Options.
Removed noisy per-frame perf spam from the Lua logger.
Simplified the pause Options example so it only adds the Lua Options shortcut instead of replacing the whole pause menu.
Updated the pause Options example to configure the pause-opened Options screen directly with hideExit and howExit.
Verified the Windows Lua-enabled build still compiles after the latest fixes.
Verified the Windows build after removing the Android export folders.
Fixed Android startup crashes caused by early mobile rendering and asset loading paths.
Fixed Android main menu rendering so late or missing menu graphics do not crash the app.
Fixed Android Freeplay backcard loading so missing bitmap data does not kill the state.
Fixed Android packaging so the APK uses fixed landscape orientation.
Verified the Android APK installs, opens, plays music, and reaches the main menu in landscape.
Fixed Android/emulator menu input being blocked when an external input device is detected.
Hardened Android song audio loading so failed instrumental or vocal loads log cleanly instead of breaking PlayState.
Fixed Stage Editor .fnfs zip loading for asset names with dots in the filename.
Fixed Stage Editor animated object exports saving stale animation data after replacing or failing to add an animation.
Fixed Stage Editor animated object JSON ordering so saved animations follow the real animation list.
Fixed Stage Editor animation editing so graphic/frame/animation changes mark the stage as unsaved.
Hardened Stage Editor object loading against missing animation fields, missing bitmap entries, and null offsets.
Fixed the Android x86_64 Lime/SDL Java mismatch that caused an immediate startup crash in the emulator.
Reduced Android-only menu and Freeplay rendering costs without changing desktop visuals.
Fixed Android Unlimited FPS freezing the app by replacing the invalid zero-rate path with a safe high software ceiling.
Removed the unintended built-in Options entry from the pause menu; Lua scripts can still add one when requested.
Made the pause Options example opt-in so installing mod-example does not change the pause menu by default.
Fixed Android Open Data Folder to open LuaSlice's external data directory through the system file picker.
Updated Android Unlimited FPS detection to check all refresh rates supported by the display and hide the option on 60 Hz-only devices.
Hardened Stage Editor stage and animated-object loading against missing props, scroll values, and animation arrays.
Verified the Android title screen, main menu, Options, Freeplay, gameplay, and improved FPS in the emulator.
Verified the Windows Stage Editor build after the latest fixes.
Verified final Android and Windows builds with Save Data Options, refresh-rate detection, ZIP-only examples, and the Open Data Folder fix.
Fixed Clear Songs Data leaving Story Mode level and Tutorial scores behind while only clearing Freeplay scores.
Fixed Main Menu input remaining active during item transitions, which allowed another item to be selected before the first transition finished.
Fixed Android launcher icons so builds use art/icons/builds/android/IconAndroid.png instead of expecting a missing adaptive-icon resource pack.