v1.2.2
- Add ID card demo to example
- Ability to configure a host of simulation settings from the config provider
- Adds external_forces field to Points
- Improved performace of spawning large objects
- Ability to add custom scales to spawned sticks and points
- Fixed material opacity blending
- Ability to offset custom meshes in translation and rotation
- Ability to add a custom scale to meshes
- Add support for attaching mesh to 3 points to track movement of entire bodies
- Add grab support and is set to default behavior
- Add filter step to smooth out harsh velocity changes
Full Changelog: v1.2.1...v1.2.2