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History / Getting Started

Revisions

  • docs: put the tag examples in the namespace that exists Every tag in the examples was written as forge:, which is the 1.20.1 spelling. On the version these pages describe the common namespace is c:, so forge:ores/iron matches nothing at all -- a reader copying an example got a stage that gated nothing and no error saying why. The sword example moves to minecraft:swords rather than a c: tag, because NeoForge 1.21 has no sword tag and vanilla gained one in 1.21.

    @Flix100000 Flix100000 committed Sep 14, 2026
  • docs: drop the version-match note from Getting Started Matching server and client is ordinary Minecraft, not something this mod needs its own section for. The release notes carry the one release where it actually bites.

    @Flix100000 Flix100000 committed Sep 14, 2026
  • docs: bring the wiki up to 6.0.0 6.0.0 is out, so the API pages drop the "not published yet" banner and the feature pages catch up with what shipped. New ground: - Fluid locks, including the two things that read as bugs without an explanation: why one entry covers every bucket in the pack, and why recipes nobody listed disappear. Plus the limits at pumps and pipes. - Zones, with the shapes, the per-zone rules and what happens when two of them overlap. Marked beta. - Spawn rules: phase, conditions and extra biomes, the four limits around worldgen and weather, and the editor dialog they are written in. - The map background that changes as a player unlocks stages. - item_tag as a ninth requirement, and why a tag entry settles on the first deposit instead of staying open. - The world chapter of the open scroll now covers zones, trades and fluids. - /history zone, /history temporary and three debug subcommands. Corrections, all of them things a reader would have tripped over: - The dependency format was documented with a per-condition "type" field that does not exist, and half the field names were wrong. Anyone copying it got a stage that never opened. Both examples are fixed with it. - Lock-Categories still claimed the attack lock indexes spawn entries. That coupling is gone in 6.0.0; the paragraph keeps the lesson and drops the false present tense. - Category and requirement counts were two short. Behaviour changes that show up silently get a box where the setting lives, not only in the release notes: spawn locks no longer imply attack locks, the trade action counts as locked in files written before it existed, and a 6.0.0 client cannot join an older server.

    @Flix100000 Flix100000 committed Sep 14, 2026
  • docs: add Fabric loader to README + Integrations API

    @Flix100000 Flix100000 committed May 26, 2026
  • docs: remove version references, add wiki version notice to Home

    @Flix100000 Flix100000 committed Apr 20, 2026
  • Refined wiki content: purely informational, corrected in-game editor access, and updated version support

    @Flix100000 Flix100000 committed Apr 19, 2026
  • Updated wiki with detailed content, explicit version support, and optimized sidebar

    @Flix100000 Flix100000 committed Apr 19, 2026
  • Reverted to multi-page wiki with detailed content and _Sidebar.md

    @Flix100000 Flix100000 committed Apr 19, 2026
  • Updated wiki with comprehensive single-page documentation

    @Flix100000 Flix100000 committed Apr 19, 2026
  • Updated Getting Started (markdown)

    @Flix100000 Flix100000 committed Apr 19, 2026
  • Initial wiki setup with English documentation

    @Flix100000 Flix100000 committed Apr 19, 2026