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History / Mod Compatibility

Revisions

  • docs: bring the wiki up to 6.0.0 6.0.0 is out, so the API pages drop the "not published yet" banner and the feature pages catch up with what shipped. New ground: - Fluid locks, including the two things that read as bugs without an explanation: why one entry covers every bucket in the pack, and why recipes nobody listed disappear. Plus the limits at pumps and pipes. - Zones, with the shapes, the per-zone rules and what happens when two of them overlap. Marked beta. - Spawn rules: phase, conditions and extra biomes, the four limits around worldgen and weather, and the editor dialog they are written in. - The map background that changes as a player unlocks stages. - item_tag as a ninth requirement, and why a tag entry settles on the first deposit instead of staying open. - The world chapter of the open scroll now covers zones, trades and fluids. - /history zone, /history temporary and three debug subcommands. Corrections, all of them things a reader would have tripped over: - The dependency format was documented with a per-condition "type" field that does not exist, and half the field names were wrong. Anyone copying it got a stage that never opened. Both examples are fixed with it. - Lock-Categories still claimed the attack lock indexes spawn entries. That coupling is gone in 6.0.0; the paragraph keeps the lesson and drops the false present tense. - Category and requirement counts were two short. Behaviour changes that show up silently get a box where the setting lives, not only in the release notes: spawn locks no longer imply attack locks, the trade action counts as locked in files written before it existed, and a 6.0.0 client cannot join an older server.

    @Flix100000 Flix100000 committed Sep 14, 2026
  • docs: split Integrations & API and retire the one-page developer section The page was two things under one title, and its own headings admitted it: a table of mod integrations marked "For Modpack Developers", sitting in a sidebar section called "For Mod Developers". The table is now its own page, Mod Compatibility, where pack authors will look for it. The developer half was largely a thinner copy of Stage State & Events, which covers the same four events with the accessors, the every-path guarantee, the creative-scroll gap and the mod-bus/game-bus trap the old page never mentioned. Only two pieces were unique and they move there: the table of where the event class lives before and after 6.0.0, and the Fabric Event<> listeners. That leaves "For Mod Developers" with nothing in it, so it goes. The two audiences it was trying to serve already have sections of their own.

    @Flix100000 Flix100000 committed Aug 30, 2026