docs: bring the wiki up to 6.0.0
6.0.0 is out, so the API pages drop the "not published yet" banner and the
feature pages catch up with what shipped.
New ground:
- Fluid locks, including the two things that read as bugs without an
explanation: why one entry covers every bucket in the pack, and why
recipes nobody listed disappear. Plus the limits at pumps and pipes.
- Zones, with the shapes, the per-zone rules and what happens when two of
them overlap. Marked beta.
- Spawn rules: phase, conditions and extra biomes, the four limits around
worldgen and weather, and the editor dialog they are written in.
- The map background that changes as a player unlocks stages.
- item_tag as a ninth requirement, and why a tag entry settles on the
first deposit instead of staying open.
- The world chapter of the open scroll now covers zones, trades and fluids.
- /history zone, /history temporary and three debug subcommands.
Corrections, all of them things a reader would have tripped over:
- The dependency format was documented with a per-condition "type" field
that does not exist, and half the field names were wrong. Anyone copying
it got a stage that never opened. Both examples are fixed with it.
- Lock-Categories still claimed the attack lock indexes spawn entries.
That coupling is gone in 6.0.0; the paragraph keeps the lesson and drops
the false present tense.
- Category and requirement counts were two short.
Behaviour changes that show up silently get a box where the setting lives,
not only in the release notes: spawn locks no longer imply attack locks,
the trade action counts as locked in files written before it existed, and
a 6.0.0 client cannot join an older server.
docs: split Integrations & API and retire the one-page developer section
The page was two things under one title, and its own headings admitted it: a
table of mod integrations marked "For Modpack Developers", sitting in a sidebar
section called "For Mod Developers". The table is now its own page, Mod
Compatibility, where pack authors will look for it.
The developer half was largely a thinner copy of Stage State & Events, which
covers the same four events with the accessors, the every-path guarantee, the
creative-scroll gap and the mod-bus/game-bus trap the old page never mentioned.
Only two pieces were unique and they move there: the table of where the event
class lives before and after 6.0.0, and the Fabric Event<> listeners.
That leaves "For Mod Developers" with nothing in it, so it goes. The two
audiences it was trying to serve already have sections of their own.