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Description
Has your issue been reported?
- I have searched the existing issues and confirm it has not been reported.
- I give permission for members of the FlutterFlow team to access and test my project for the sole purpose of investigating this issue.
Current Behavior
After updating to the latest iOS, I cannot launch my app on an iOS emulator. I get the following error:
It runs on an Android emulator and I can deploy it via codemagic.
Expected Behavior
The app starts on iOS emulator
Steps to Reproduce
- Download the Code from FF (I do it via GitHub)
- run the app via an iOS Emulator
Reproducible from Blank
- The steps to reproduce above start from a blank project.
Bug Report Code (Required)
FailsToCopyToClipboard
Context
I want to run on an iOS Emulator
Visual documentation
Additional Info
No response
Environment
- FlutterFlow version: 3.10.4
- Platform:iOS
- Browser name and version:Safari 16.6
- Operating system and version affected: Mac OS
Flutter doctor:
[✓] Flutter (Channel stable, 3.13.5, on macOS 13.5.2 22G91 darwin-arm64, locale de-DE)
[!] Android toolchain - develop for Android devices (Android SDK version 33.0.1)
✗ cmdline-tools component is missing
Run `path/to/sdkmanager --install "cmdline-tools;latest"`
See https://developer.android.com/studio/command-line for more details.
✗ Android license status unknown.
Run `flutter doctor --android-licenses` to accept the SDK licenses.
See https://flutter.dev/docs/get-started/install/macos#android-setup for more details.
[✓] Xcode - develop for iOS and macOS (Xcode 15.0)
[✗] Chrome - develop for the web (Cannot find Chrome executable at /Applications/Google
Chrome.app/Contents/MacOS/Google Chrome)
! Cannot find Chrome. Try setting CHROME_EXECUTABLE to a Chrome executable.
[✓] Android Studio (version 2021.3)
[✓] VS Code (version 1.82.2)
[✓] Connected device (3 available)
[✓] Network resources
