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Releases: Flux159/mcp-game-asset-gen

Release v0.1.0

06 Dec 20:06

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Updating release process to use NPM trusted publishers.

Release v0.0.9

21 Nov 21:15

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Adding Gemini 3 Pro image gen model support.

Full Changelog: v0.0.8...v0.0.9

Release v0.0.8

08 Nov 22:27

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Update package name references to mcp-game-asset-gen

- Update gemini-extension.json name and npx command
- Update MCP server name in src/index.ts
- Update README.md directory references
- Align all references with npm package name

Release v0.0.7

08 Nov 21:57

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Add MCP transparency integration test

- Test verifies generate_texture tool handles transparentBackground parameter
- Confirms transparency conversion works with light grey to white (#efefef to #ffffff)
- Validates auto background detection functionality
- Demonstrates end-to-end MCP transparency workflow

Release v0.0.6

08 Nov 21:52

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Implement actual transparency conversion functionality

- Replace placeholder convertToTransparentBackground with real pixel conversion
- Add canvas-based pixel manipulation for transparency
- Support white, black, and auto background detection with tolerance
- Add comprehensive tests for transparency conversion
- Install canvas package for image processing

Release v0.0.5

08 Nov 21:23

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Remove synchronous 3D generation to prevent MCP timeouts and improve …

Release v0.0.4

08 Nov 20:58

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Fix Hunyuan3D Multi API field requirements and add validation

- Update hunyuan3DGenerateMulti to use front_image_url, back_image_url, left_image_url fields
- Update hunyuan3DGenerateMultiTurbo to use specific view fields instead of image_urls array
- Add validation to ensure at least 3 images are provided for multi-view APIs
- Fix corrupted hunyuan3DGenerateSingleTurbo function that was mixed with multi-image code
- Improve error messages to be more descriptive about image requirements

This fixes the API error: 'field required' for front_image_url, back_image_url, left_image_url

Release v0.0.3

08 Nov 20:50

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Implement enum validation for 3D model generation to prevent API errors

- Add Model3DModel, Model3DVariant, and Model3DFormat enums
- Create AVAILABLE_VARIANTS mapping to prevent invalid model/variant combinations
- Update tool schema to use Object.values() of enums for dynamic validation
- Fix FAL.ai API endpoints for Hunyuan3D variants
- Update all tests to use proper enum values instead of string literals
- Re-export enums from model3dHelpers for use in index.ts

This ensures users 'fall into the pit of success' by only exposing valid options
in the tool schema, preventing API endpoint errors from invalid combinations.

Release v0.0.2

08 Nov 20:19

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Fix CD workflow to handle detached HEAD state

- Add explicit checkout of main branch before updating versions
- Pull latest changes from main to avoid conflicts
- Fix 'src refspec main does not match any' error when triggered by tag push
- Ensure version updates are committed to the correct branch

Release v0.0.1

08 Nov 19:57

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Initial release.