Today was a crazy day for SketchForge #10
Formsmith746
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I'm excited at the prospect of working with this. TinkerCAD is driving me bonkers lately. |
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Today SketchForge got a lot more attention than I expected.
What started as a small open-source experiment, a browser-based, Tinkercad-like 3D editor suddenly reached a much larger audience after a Reddit post in the 3D printing community. The response was honestly overwhelming: lots of excitement, feature requests, bug reports, questions, criticism, and even some pull requests. I want to thank everyone who tried the project, starred it, gave feedback, opened issues, contributed code, or simply encouraged the idea. It means a lot.
At the same time, today also showed me very clearly that SketchForge is still early. People pointed out real issues: confusing boolean/grouping behavior, rough UI interactions, missing precision tools, weak tablet/touch support, local saving needs, security concerns around running Node projects locally, and the need for better documentation.
There was also criticism around AI assistance, project trust, and whether this can become more than just a demo. Some of it was harsh, but some of it was fair. I would rather take the useful parts seriously than ignore them.
Because of all this feedback, I’m going to turn the chaos from today into a clearer roadmap.
The main priorities are:
For now, I’m not going to push SketchForge heavily again until I’m more confident that the editor can handle that level of attention responsibly. The goal is not just to get hype. The goal is to build something actually useful and maintainable.
Thank you again to everyone who supported the project today. This started as a small idea, but the feedback made it clear that there is real interest in an open-source, beginner-friendly 3D editor.
Now I need to earn that interest with actual improvements.
This discussion was created from the release Today was a crazy day for SketchForge.
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