Features
- Action Areas can now be set to be
Attached To Token. They follow that token and can optionally apply effects within that area. - Transform Actions can now be used to transform from and into Linked Actors which was previously prevented.
- Weapons can now have a resource. This means custom actions on them can spend this resource in the same way features do.
- (Improved styling) The fieldsets surrounding the Feature list in Adversary and Environment sheets have been removed and the scrollbars adjusted.
- (Improved styling) Improvements on the sidebar resource section.
- (Improved styling) In this and the last few versions Supe has been doing a huge job of various UI improvements that are too specific to easily mention. Huzzah!
Bugfixes
- Resolved an issue where expanded descriptions of items/features/etc in sheets would be closed when any editing was done.
- Resolved an issue where Summon Actions wouldn't always grab the correct in-world instance of the to-be-summoned actor.
- Resolved an issue where chat messages would show the Actor name in the header. Now it instead shows the Token name.
- Resolved an issue where the tier conversion of Adversaries wasn't grabbing the correct data. For example adversaries that were tiered down would end up wrong.
- Resolved an issue where the intended animation when an adversary uses a Transform action wasn't occuring anymore.
Heads up that It's very likely UI modules will require some changes to accomodate the changes done to the styling.