Project to somehow use Matlab to compute the G-Force and friction experienced by a car in a corner
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We've assumed constant Velocity(but assuming a fixed deceleration is probable)
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2 Values of friction constants, one for regular wheels, rated at
$\mu_k=0.7$ , and the other for racing(soft) at$\mu_k=0.9$ -
https://www.desmos.com/calculator/h5s0igpmao for the road function part We'll use the formulas:
Functions
- To input the data(Radius of curvature, Velocity, and Tyre Type(?))
- G-Force graphs
- Friction graphs
- To draw said graph
- Animation of the vehicle on a graph/figure
- 3D vehicle sprite on the plot, graphing it’s motion
- banking part if possible
Other functions
- Using GUI(final product), take input for Velocity and radius of curvature of the turn(optional - deceleration)
- Functions to compute the G-Force with the velocity and radius of curvature, returning G force(at a specific time if we account for some deceleration, but we don't here)(format- inputs= Velocity, radius of curvature, deceleration(0 by default), and angle of bank)) In this case, the angle of the bank affects the Normal, which will act opposite to the G-force, reducing it)
- Graph the G Force, as the vehicle(below) moves
- Graph the friction(again, below) with the motion of the vehicle
- Banking of the curve(
$\theta$ ). More equations required. Will also vary the friction - Function for friction, with Normal force, or, Mass +
$\theta$ - Animation of the vehicle(2D/3D, if banking is present or not)
- Graphing the road

