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@Chocohead
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Reads to BlockRenderManager#blockRenders are shifted by FL_INITIAL_ID in Internal#renderBlockByType and Internal#renderItemIn3D. This means the array needs to start counting from FL_INITIAL_ID - FL_INITIAL_ID, i.e. 0

Noticed this porting BuildCraft to your new BlockRenderer system.

`blockRenders` is shifted by `FL_INITIAL_ID`
@Fox2Code
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I'll move the ID shift around, thank you so much for the fix.

@Fox2Code Fox2Code merged commit 87d7df1 into Fox2Code:reindev2.9 Jun 12, 2025
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2 participants