Preview R1.0.3_04.04.26
Pre-release
Pre-release
- There are now two types of polygons! - The old polygons (which were included in versions R1.0.1 and R1.0.2) are now labeled "Quad"; the new polygons feature perspective corrections and do not disappear when they are too close.
- Calls to behavior calculations for engine objects are now explicit - the engine code contains a loop that calls each function individually.
- Partial support for Depth Buffer has been added (for Direct3D 9 only; Beta test).
- Fixed the "TO_CAMERA_XYZ" Layer Mode - the Z position is now calculated correctly.
- Entire Visible Mode has been fixed.
- Background Gradient objects have been updated to support camera positioning along the Z-axis for negative coordinates.
- Clickteam Fusion 2.5+ (Build 296.9) or later is required