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KingdomMod v0.2.13 - Force F1 arrow cursor

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@github-actions github-actions released this 29 Jun 19:28

What's changed

  • Sets an explicit hardware cursor texture while KingdomMod UI is visible, instead of relying on the game or Unity default cursor.
  • Re-applies the cursor override during update and GUI passes so the game cannot swap the cursor back later in the frame.
  • Applies the same cursor override to KingdomMod modal popups that need the player to click a button.

Why

v0.2.12 removed KingdomMod's old software-drawn > cursor, but the game could still expose its own hardware cursor texture when KingdomMod made the cursor visible. This release fixes that path directly by assigning KingdomMod's own arrow texture while the UI is active.

Validation

  • Search the source and release candidate for old software cursor drawing paths.
  • Run git diff --check.
  • Build KingdomMod-0.2.13-x64.msi with tools\build-msi.ps1 -Version 0.2.13.
  • Full dotnet build KingdomMod.sln -c Release is blocked in this checkout because local game-derived refs/ are unavailable; the repo refs guard stops the build before compilation.