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Adds an opt-in runtime interaction logger that writes structured JSONL to UserData/KingdomMod/logs/runtime-latest.jsonl, chosen from F1 with four
levels: None, Bug (crown, boar, damage, droppables, wallets, and
builder/construction flows), Event (adds scene/player/NPC/power/mount and
selected state-machine transitions), and Raw (adds noisier job/target/state
calls, capped per session).
Each session truncates to a fresh file and flushes once per second; output is
capped at 200,000 lines so a long session can't fill the disk.
The level buttons now sit inline next to the Log title in the F1 panel
(the separate "Logging" column was removed).
Mount modding
Adds docs/mount-modding.md, a full guide to reading and changing steed
(mount) stats, with the complete SteedType list and every tunable field.
The Game Data Dumper (F3, formerly Challenge Dumper) now also dumps steeds.json, levelconfigs.json, and biomes.json alongside challenges.json, capturing real deserialized values the static IL2CPP dump
can't show.
AnyMount gains a Perverted deers option: when on, every active mount
attracts deer (including after mount swaps). The option is rendered last in
the F1 Mods list.
Fixes
Removes a dead Droppable.OnDestroy Harmony patch that threw at HarmonyInit
and then logged repeated "method missing" warnings — Droppable never
declares OnDestroy, and the existing OnDisable hook already covers the
same teardown path.
Reads StateMachine._owner through its Il2CppInterop property instead of
reflection, clearing the AccessTools.Field: Could not find field warning
(interop exposes IL2CPP fields as properties, not reflectable fields).
Docs
Updates README, API reference, capabilities, and getting-started for the
logging and mount-modding features.
Validation
Build Release locally.
Deploy locally with tools\install-mods.ps1 -NoBuild -NoDefenderExclusion.
In game, verify: the MelonLoader log is free of the Droppable OnDestroy and
StateMachine _owner warnings; F1 shows the logging level buttons beside the
Log title and Perverted deers last under Mods; F3 writes
steeds/levelconfigs/biomes/challenges JSON; and runtime logs appear at the
selected level under UserData/KingdomMod/logs/.