What's changed
Gloam Rush mount ability
The Gloam Hart example mount gains a real, press-activated ability
(Shift / mapped gallop, or ActivateRulerAbility):
- Fixed duration modeled on the cat chariot (
SteedType.CatCart) — the
duration and cooldown are read at runtime from the cat chariot's own
SteedAbilitywhen its prefab is loaded, with a sane fallback otherwise. - Real speed boost applied through
Mover.SetSpeedMultiplier— the same
live lever the game's own speed-boost ability uses (writing steed stat fields
alone was recomputed away each frame). - Animated while active: a rear "kick-off" followed by a forced fast gallop
cycle regardless of movement, plus a cyan body pulse and a glow halo. - Restores the mount's original stats on expiry, mount switch, rider loss, or
cleanup, and writes a self-containedgloam-hart-latest.jsonldiagnostic log. - Runtime sprites/textures are marked
HideAndDontSaveso frames survive the
scene load into a run.
Disclaimer / non-affiliation
- Adds a clear notice, in the README and in the MSI license-agreement dialog
shown at install time, that KingdomMod is an entirely community-driven
project — not affiliated with, endorsed, sponsored, or approved by Kingdom
Two Crowns, Raw Fury, Stumpy Squid, Fury Studios, or Coatsink — and that use
is at the user's own risk. Aligns the project with the Kingdom fan content
policy.
AnyMount
- The Everloving Deers option (renamed from its previous name): when on,
every active mount attracts deer, including after mount swaps.
Installer
- Readable installer banner artwork.
Validation
- Build Release locally.
- Deploy with
tools\install-mods.ps1 -NoBuild -NoDefenderExclusion. - In game: F1 → Mount → Custom → Gloam Hart, press Shift while mounted and
confirm the mount rears then gallops faster for the ability duration and
reverts on cooldown; F1 → Mods shows Everloving Deers last; the MSI shows
the disclaimer on the license screen for fresh installs.