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Fred Eckert edited this page Aug 15, 2017 · 47 revisions

Welcome to the TailGunnerVR wiki!

Road Map:

  1. Complete 8/14/17 - Use Audacity to clean up & normalize low quality audio samples obtained from the interwebs.
  2. Create empty Unity project and check into GitHub.
  3. Add sound samples to project.
  4. Use Blender to draw ships.
    a. Can a Unity display a wireframe imported from a bare minimum Wavefront obj of the ship?
    b. Add redundant faces with outward facing normals to ships to enable solid models?

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