Fix deadlock when writing more bytes to stream buffer than it's size #94
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xStreamBufferSend deadlock avoidance when sending too much data
Description
Add necessary checks when sending data to the stream/message buffer in order to avoid a task deadlock when attempting to write a longer stream/message than the underlying buffer can write.
In the case of the stream buffer, if the user tries to write more bytes than supported, the added code will truncate the stream and adapt the 'xRequiredSpace' variable to the size of the buffer. The user will be able to deal with this scenario by wrapping the call to 'xStreamBufferSend' in appropriate looping code.
In the case of the message buffer, as opposed to stream buffer, there is no choice but to write the whole message (plus a uint32_t for it's length). In this case, the added code will do that 0 will be returned.
A possible touch up to this pull request would be an added error return code for that scenario.
Nevertheless, the deadlock is avoided in both case.
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